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Author Topic: Campaign in construction/ tomb addons  (Read 4894 times)

icewind.123

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Campaign in construction/ tomb addons
« on: April 05, 2008, 08:09:48 pm »

updated, see my last post
« Last Edit: May 12, 2008, 09:27:02 pm by icewind.123 »
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MegaR

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Re: Fighting inside tombs, tempels, motherships
« Reply #1 on: April 05, 2008, 08:17:01 pm »

sounds cool ^_^
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Mix-Martes86

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Re: Fighting inside tombs, temples, motherships
« Reply #2 on: April 05, 2008, 08:43:14 pm »

Holy shit! You made that place? Looks damn cool. ;)
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Mnich.maister

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Re: Fighting inside tombs, temples, motherships
« Reply #3 on: April 08, 2008, 10:01:04 am »

Good .. fact good working  !
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colonel well

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Re: Fighting inside tombs, temples, motherships
« Reply #4 on: April 08, 2008, 11:56:44 am »

Good .. fact good working  !

it's into a pyramid  :smilie:
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wesley

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Re: Fighting inside tombs, temples, motherships
« Reply #5 on: April 08, 2008, 01:53:27 pm »

Whoa. :eek:    nice pictures you got there :wink:
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icewind.123

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Re: Fighting inside tombs, temples, motherships
« Reply #6 on: April 15, 2008, 03:39:47 pm »

Thanks for the feedback  :wink:, I'm working on a campaign now, but well I shouldn't make too much promises, my ofp campaign never went above 3 missions (of which one actually got released). The first missions won't be about Goa'Ulds, I'm trying to slowly develop the story, your character is on vacation in Sahrani (just some time before the war), is called back (SGC needs a new SL in one of the teams) and is stopped at Badango...

If I should gain the luxary of failing basic training (military draft here) things should go a bit faster  :police:.



http://img237.imageshack.us/img237/7295/arma2008041422514341kj5.jpg
http://img252.imageshack.us/img252/4227/arma2008041423061377nr2.jpg
http://img252.imageshack.us/img252/999/arma2008041423071592ju7.jpg
http://img175.imageshack.us/img175/7448/arma2008041422541717hi7.jpg
http://img293.imageshack.us/img293/1263/36860617ta9.jpg

update:
mission 5.4 (5. is 4 missions, you'll play every team member after eachother) will be uploaded by the end of this month as some sort of "teaser", I'm still learning but here are some new screenshots:
http://img183.imageshack.us/img183/1373/arma2008041801201054cx7.jpg
http://img187.imageshack.us/img187/6289/arma2008041801285381jp0.jpg
http://img364.imageshack.us/img364/4218/arma2008041801313631ey5.jpg
http://img153.imageshack.us/img153/2219/arma2008041801324164nx1.jpg
http://img504.imageshack.us/img504/1749/arma2008041801355518xs8.jpg
« Last Edit: April 17, 2008, 11:51:20 pm by icewind.123 »
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icewind.123

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Re: Fighting inside tombs, temples, motherships
« Reply #7 on: April 18, 2008, 10:54:08 pm »

General, we have spotted several intelligent lifeforms on this planet, they seem to be backwards 'just a bit' - speaking from their technology. I also can't make out their language but our bookworm is working on it. Next contact in 24 hours, out.






(WIP [a noobs work], if I should ever get that config/model/whatever is wrong here working (hope that thread in bis forums helps, else they'll be a new species that developed levitating to move  :rolleyes: ) they end up half buried, so these you see are actually buildings) you'll meet them in the campaign.
« Last Edit: April 18, 2008, 10:59:29 pm by icewind.123 »
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MegaR

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Re: Fighting inside tombs, temples, motherships
« Reply #8 on: April 19, 2008, 08:16:24 am »

cool  :eek: can't wait till they the campaign is finished
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Mix-Martes86

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Re: Fighting inside tombs, temples, motherships
« Reply #9 on: April 19, 2008, 09:49:08 am »

Nice one. ;)
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Poweruser

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icewind.123

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Re: Fighting inside tombs, temples, motherships
« Reply #11 on: April 21, 2008, 03:17:19 pm »

Gallia omnes divisa est in partes tres... oh wait that was something else  :wink:


http://imageupload.com/out.php/i105898_arma2008042117043343.jpg
http://imageupload.com/out.php/i105897_arma2008042117040114.jpg
I'm working on simple stuff e.g. the palisade you can see and the "leather strechers" (eh don't know the english word). Then some simple huts+ more variety in the masks and fur textures.

Thanks for the link, I didn't classify my class right in the cfgmodels part.

edit:
I just realized the palisade looks very symetric should be better now. Well the stone spears will stay as decoration I think because I lack the skills but philcommando made a addon back in ofp so that you could sword-fight if I remember correct and the napaleonic war mod had their soldiers being able to stab the enemy.
« Last Edit: April 21, 2008, 04:09:51 pm by icewind.123 »
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MegaR

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Re: Fighting inside tombs, temples, motherships
« Reply #12 on: April 21, 2008, 03:38:20 pm »

haha that mask  :biggrin: nice looking fellow :P
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icewind.123

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Re: Fighting inside tombs, temples, motherships
« Reply #13 on: May 12, 2008, 09:24:49 pm »







The next stuff will be used by the "medieval-like" people of PRX-whatever, this does fit as I remember one SG episode where medieval-like guys were terrorized by a Una and the local priest(?) who used a goa'Uld ring. So these are "relatives" of them. The guys living around the palisades are of a lower caste. I also have some quest ideas like in a RPG, e.g. find a special plant a low-caste healer searches, investigate a murder etc. With the use of some nice dialog scripts I found on ofpec this should be done faster (rather than using action boxes like I did with the shields in the released mission) .








hint: Maybe some helpful hand could help me with the bow? (config/animations, making the sinew move back when fired, the arrow seen when firing...)

« Last Edit: May 17, 2008, 04:56:40 pm by icewind.123 »
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Xinaith

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Re: Campaign in construction/ tomb addons
« Reply #14 on: May 12, 2008, 11:31:15 pm »

Wow..This Looks Great, And I think youv'e Done a TERRIFIC Job.

Pat yourself on the back
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