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Author Topic: [Alpha\Beta Release] SG Mod Ships  (Read 81382 times)

icewind.123

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Re: [Alpha\Beta Release] SG Mod Ships
« Reply #555 on: July 25, 2010, 12:34:07 pm »

Nice jobb!

Keeping upp the good work as always I see :)
Thanks  :smilie:

Okay. I still have a question :P ; Have you removed some addons ? Why ?
What addons exactly?
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Naf

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Re: [Alpha\Beta Release] SG Mod Ships
« Reply #556 on: July 25, 2010, 01:51:00 pm »

Puddle jumper I think but anyway love your addons  :D
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3inar

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Re: [Alpha\Beta Release] SG Mod Ships
« Reply #557 on: July 25, 2010, 05:39:47 pm »

I dont think there ever have ben a puddle jumper for A2, I bett you are thinking about A1 becous I remember a puddle jumper from there. Not sure where I found it, might have ben in the pack that somebody linked in page 37 or 36 that they found on youtube.

Try pm-ing: "sandymustang" he found a link for some shipps on youtube(for arma1 obviusly) but Puddle jumper might be in there.
« Last Edit: July 25, 2010, 05:43:28 pm by 3inar »
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icewind.123

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Re: [Alpha\Beta Release] SG Mod Ships
« Reply #558 on: July 25, 2010, 06:54:30 pm »

I dont think there ever have ben a puddle jumper for A2, I bett you are thinking about A1 becous I remember a puddle jumper from there. Not sure where I found it, might have ben in the pack that somebody linked in page 37 or 36 that they found on youtube.

Try pm-ing: "sandymustang" he found a link for some shipps on youtube(for arma1 obviusly) but Puddle jumper might be in there.

Yep, that's MPs alpha ship package.

I made some improvements to the Puddle Jumper (e.g. up the cargo slots to 8 in the back, some texture/rvmats improvements). However it needs finer texturing work and script adjustments, something not to be done by me.
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BANDIT

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Re: [Alpha\Beta Release] SG Mod Ships
« Reply #559 on: July 26, 2010, 03:43:36 pm »

were you able to add a cloaking device to the ships?
shields seem to work already(atleast i saw something like that from poweruser)

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bait

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Re: [Alpha\Beta Release] SG Mod Ships
« Reply #560 on: July 29, 2010, 10:37:14 pm »

The OFP jumper had a cloaking device. Maybe someone can reverse engineer something from that.
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Holman

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Re: [Alpha\Beta Release] SG Mod Ships
« Reply #561 on: August 15, 2010, 11:22:30 am »

hey guys im having problems with the alkesh and teltak on arma 2, everytime i try and enter them by whatever means ive transported a few miles into the sky and fall to my death. Any ideas as to whats happening?
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BANDIT

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Re: [Alpha\Beta Release] SG Mod Ships
« Reply #562 on: August 15, 2010, 04:45:35 pm »

you are playing on another server right?^^ thats sad way normal.........on your own server its gonna work but for some reason when you are not the host you fall out of the sky
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Holman

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Re: [Alpha\Beta Release] SG Mod Ships
« Reply #563 on: August 16, 2010, 10:42:26 pm »

you are playing on another server right?^^ thats sad way normal.........on your own server its gonna work but for some reason when you are not the host you fall out of the sky
im not sure i follow you, im kinda new to all of this. It happens when i use them in the editor not when im playing through any multiplayer game.
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BIGD

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Re: [Alpha\Beta Release] SG Mod Ships
« Reply #564 on: August 17, 2010, 01:37:23 am »

this happens to me as well,But only on some maps.The maps arma 2 come with work fine with the alkesh and teltak.What maps you played it on
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Holman

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Re: [Alpha\Beta Release] SG Mod Ships
« Reply #565 on: August 17, 2010, 08:38:45 am »

only tried it on the desert map so far from operation arrowhead, seemed most fitting for jaffa assualt kinda mission, but ill see what happens with the other maps
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bait

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Re: [Alpha\Beta Release] SG Mod Ships
« Reply #566 on: August 17, 2010, 09:18:31 am »

The ships only work on the islands that came with ARMA 2. I dont know if they work with the islands that came with Arrowhead.
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catman_94

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Re: [Alpha\Beta Release] SG Mod Ships
« Reply #567 on: August 17, 2010, 01:24:58 pm »

they do work with a few user created maps e.g
http://www.armaholic.com/page.php?id=8274
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Holman

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Re: [Alpha\Beta Release] SG Mod Ships
« Reply #568 on: August 18, 2010, 08:12:29 am »

Yeah they dont work with any of the arrowhead maps unfortunately. Thanks for the help guys and the link.
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Firehawk[FR]

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Re: [Alpha\Beta Release] SG Mod Ships
« Reply #569 on: November 22, 2010, 08:55:09 pm »

Hi all!

I am French so sorry for my English. I saw on the internet and on the forum that you could find Ha'tak for Arma II and the BC-304. I wanted to know if you know where to find them.

Thank you in advance!
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The Stargate Modification is a scripted add-on for Operation Flashpoint, ArmA and ArmA II,
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