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Author Topic: Archived: (ArmA Stargate - Mission Makers Release)  (Read 19184 times)

Mix-Martes86

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Re: StarGate Simulator v(a)1, Mission Makers Release
« Reply #30 on: December 31, 2007, 09:02:57 pm »

Looking good. ;)
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colonel well

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Re: StarGate Simulator v(a)1, Mission Makers Release
« Reply #31 on: January 02, 2008, 01:24:01 pm »

frist  mission test  :wink:

test my sg secret base , but is not o finished mission just to try  :wink:





download link :

http://rapidshare.com/files/80690643/cwSGtest.Sakakah.rar.html
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Mix-Martes86

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Re: StarGate Simulator v(a)1, Mission Makers Release
« Reply #32 on: January 02, 2008, 04:46:06 pm »

You forgot to mention what addons we need to run the mission. :smilie:

I don't even recognise that island, which one is it?. :confused:

Cheers
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colonel well

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Re: StarGate Simulator v(a)1, Mission Makers Release
« Reply #33 on: January 02, 2008, 05:08:11 pm »

You forgot to mention what addons we need to run the mission. :smilie:

I don't even recognise that island, which one is it?. :confused:

Cheers


it's sakara , every addons are in    http://www.armedassault.info/index.php?s=960e7ad06ab7e99ebb38bcef58d6e6f8&cat=news&setlang=en

and  Sakakah Al Jawf (v 1.0)
http://www.armedassault.info/index.php?cat=islands&id=12

 :rolleyes:


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Mix-Martes86

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Re: StarGate Simulator v(a)1, Mission Makers Release
« Reply #34 on: January 02, 2008, 05:17:54 pm »

Oh... it's for Queen's Gambit... I remember that island... pics were impressive, but I haven't bought QG yet. :rolleyes:
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colonel well

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Re: StarGate Simulator v(a)1, Mission Makers Release
« Reply #35 on: January 03, 2008, 04:52:47 pm »



dial stargate whit dialing computer , cool  :smilie:

little question :
 there is possible to active the CODE 9 ALERT BASE whit dialing  computer ? like this :

http://img122.imageshack.us/img122/3919/alert22bk.gif

whit alert sound  :wink:
« Last Edit: January 03, 2008, 05:00:06 pm by colonel well »
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coomdoom

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Re: StarGate Simulator v(a)1, Mission Makers Release
« Reply #36 on: January 03, 2008, 05:48:48 pm »

I've found a bug with the gate. Sometimes the gate doesn't transport matter and either you or the AI's don't go through the gate. Also could you rotate the DHD GUI do it's in the same position as the DHD itself as I'm used to dialling with it in the same position as the DHD as I have played about with the DHD Sim that's in the downloads section.
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coomdoom

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Re: StarGate Simulator v(a)1, Mission Makers Release
« Reply #37 on: January 06, 2008, 10:27:04 pm »

Sorry for double post but needed to so this post is read.

@Frost, could you upload your missions that you have shown on videos as I (and I'm sure others) would like to try them out.

@Everyone, could someone make a video tutorial showing how to make a mission with the gates? Please don't put on youtube as the video quality decreases and it'll be hard to see the text. Thanks  :biggrin:
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FrostMan

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Re: StarGate Simulator v(a)1, Mission Makers Release
« Reply #38 on: January 07, 2008, 12:40:04 am »

Sorry for double post but needed to so this post is read.

@Frost, could you upload your missions that you have shown on videos as I (and I'm sure others) would like to try them out.

@Everyone, could someone make a video tutorial showing how to make a mission with the gates? Please don't put on youtube as the video quality decreases and it'll be hard to see the text. Thanks  :biggrin:

Short Answer:
                    No

Long Answer:
                   Can't be bothered, untill maybe the next release
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Apollo

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Re: StarGate Simulator v(a)1, Mission Makers Release
« Reply #39 on: January 13, 2008, 05:37:01 pm »

well... who'd have thought that getting arma to work would have been as simple of a task as reinstalling a OS. now i can have a play:P
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colonel well

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Re: StarGate Simulator v(a)1, Mission Makers Release
« Reply #40 on: January 14, 2008, 01:32:55 pm »

an other SGC base  :wink:





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Mix-Martes86

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Re: StarGate Simulator v(a)1, Mission Makers Release
« Reply #41 on: January 14, 2008, 02:29:57 pm »

Now that one looks cooler. ;)
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coomdoom

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Re: StarGate Simulator v(a)1, Mission Makers Release
« Reply #42 on: January 14, 2008, 06:56:39 pm »

Wow, nice base.

Will the DHD texture be changed from green to the colour of the gate when the gates are close to the normal public release?
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ColJonesSG1

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im brand new at coding, scripting whatever you want to call so if anyone has any sites with tutorials or a guide for beggining scripting it would be greatly appreciated :biggrin:
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ColJonesSG1

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im brand new at coding, scripting whatever you want to call so if anyone has any sites with tutorials or a guide for beggining scripting it would be greatly appreciated :biggrin:
also if anyone has any websites that can help with beggining moddeling too :smilie:
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The Stargate Modification is a scripted add-on for Operation Flashpoint, ArmA and ArmA II,
it has been unofficially created as a way for fans to explore the Stargate as it is portrayed in the shows.
This add-on is completely unofficial and though we have gone through great lengths to mimic functions as shown in the shows
it is down to our own interpretation and may not be true to what SCI FI Channel or Metro-Goldwyn-Mayer Studios Inc intended.

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