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Author Topic: [Beta Release ARMA \ ARMA2] Thor's Hammer (Team SG-X)  (Read 5600 times)

icecoolwrx

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[Beta Release ARMA \ ARMA2] Thor's Hammer (Team SG-X)
« on: December 29, 2007, 12:53:23 am »

Decided this should be the first port over to ARMA 2 since it was my first to ARMA 1.

Thor's Hammer was used on Cimmeria as a defense device to scan everyone that came through the gate and if they had a ghould inside of them they would be teleported to a series of cave mazes where at the end was a energy field to separate the host from the ghould safely.

In game Thor's hammer will scan every unit once and if they are on the OFPOR side they will be either transported to a marker pos or disappear depending on what hammer you select.

==================== ARMA 2 VERSION ==================
Thor's Hammer Version 1.0 Beta for Arma 2

Download located on this post: http://www.stargateassault.net/forum/index.php/topic,2236.0.html


Changes from Arma 1 Version
-No limit on number of hammers placed in map now. (Use to be 1)
-Trigger manually added to map no longer needed.
-Whole new model.
-Cfg modified for Arma 2
-Once units are scanned it will not loop back and keep scanning the same units.
-Scans only units inside of vehicles now (Use to scan and remove vehicle, then units).
-Added Shadows.
-Beam Texture Animation.
-Added Map Icon.
-Fixed sounds to be heard only when within range of hammer.
-Fixed Beam straying from targets randomly. (Mainly with large groups)
-Fixed muzzle flash from making parts look invisible.

Install
-Extract and Install to ARMA 2's Addons Folder or Custom Addon Folder.

Usage
-Placed desired Thors Hammer version in map.
-Thor's Hammer Teleport beams to marker pos
"THor's Hammer teleport" requires a maker named "hammerteleport" to mark where to teleport.
-"Thors Hammer Disappear beams out the unit never to be seen again. Good for missions where you dont want to worry where the units go.

Located
-Blufor->Stargate SGX->SGX Static Objects->


Additional Notes:
-Hammer only meant to be used by the AI.

To do list/bugs
-Teleport disappear throws dead bodies outside the vehicle if mounted in vehicle.
-Still teleports if unit moves outside of beam range once scanned..
-Teleport hammers all must go to the one marker named "hammerteleport". Multiple marker Options later to come.
-Make user defined list of only certain unit types. Example just jaffa and not the ori.
























==================== ARMA 1 VERSION ==================
ARMA 1 version no longer supported.


Check README file in download for help.


ARMA 1 Download:
http://www.teamsgx.com/arma/downloads/SGX_Thors_Hammer_1_01.7z


« Last Edit: April 26, 2010, 09:14:44 pm by icecoolwrx »
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Major Pain

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Re: Thor's Hammer (Team SG-X)
« Reply #1 on: December 29, 2007, 08:34:08 am »

Now thats cool!  Keep up the good work.  I need a beam like that for the Asguard Ships!
I put together a vid for you to check out The HAMMER in action.

M.P.
« Last Edit: December 29, 2007, 09:37:35 am by Major Pain »
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Re: Thor's Hammer (Team SG-X)
« Reply #2 on: December 29, 2007, 11:04:07 am »

Good job !
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FrostMan

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Re: Thor's Hammer (Team SG-X)
« Reply #3 on: December 29, 2007, 12:39:31 pm »

Very Cool
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icecoolwrx

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Re: [Beta Release] Thor's Hammer (Team SG-X)
« Reply #4 on: October 21, 2009, 04:09:24 pm »

New link added to replace invalid one.  :)
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icecoolwrx

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Re: [Beta Release] Thor's Hammer (Team SG-X)
« Reply #5 on: December 11, 2009, 11:54:07 pm »

Check main post for ARMA 2 version info and pics.


Release coming soon.
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icecoolwrx

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Video added for Thor's Hammer in ARMA 2.


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XXlpeanuts

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this addon will be pointless without jaffa in arma 2!!!!

But still good work looks very nice man :)
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icecoolwrx

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Hey I'm still around if anyone is wondering    :rolleyes:


In the next couple days ill be releasing Thors Hammer for Arma 2. Made major changes from the arma version see main post for complete changes.


Heres some new pics:










« Last Edit: April 17, 2010, 07:52:36 pm by icecoolwrx »
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Stan410

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it kills, or moves to another place? If you kill, it is not Thor's hammer.
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Sorry for my English =)

icecoolwrx

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it kills, or moves to another place? If you kill, it is not Thor's hammer.

Haha yeah your right... i was more going for an additional option to have mission makers be able to have Thors hammer get rid of units without worrying where the units went. Maybe i should reword it and put disappear instead of killed.


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SketzooR

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Thanks works great :D

Love the sound it makes when scanning too lol
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icecoolwrx

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Link re-added.
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The Stargate Modification is a scripted add-on for Operation Flashpoint, ArmA and ArmA II,
it has been unofficially created as a way for fans to explore the Stargate as it is portrayed in the shows.
This add-on is completely unofficial and though we have gone through great lengths to mimic functions as shown in the shows
it is down to our own interpretation and may not be true to what SCI FI Channel or Metro-Goldwyn-Mayer Studios Inc intended.

Stargate, Stargate SG-1, and other related names are Copyright Showtime Inc., SCI FI Channel and Metro-Goldwyn-Mayer Studios Inc.
Stargate, Stargate SG-1, Stargate Worlds and other related names are Trademarks of Metro-Goldwyn-Mayer Studios Inc.

All material on this website is for non-profit use and completely unofficial; please do not edit the contents of these files.