ArmA Stargate Mod Forums

  • February 09, 2012, 10:25:23 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

Check out the FAQ

Pages: 1 2 3 [4]   Go Down

Author Topic: SGX Weapon Racks  (Read 6101 times)

Recon911PDW

  • Full Member
  • ***
  • Ascension Level: 2
  • Offline Offline
  • Posts: 130
  • Things are always better with a P90!
    • View Profile
    • Recon911PDW's Youtube channel
Re: SGX Weapon Racks
« Reply #45 on: May 10, 2011, 03:37:39 am »

Awesome, I cant wait for the SPAS-12!
I do want to ask about one thing though, any thoughts about adding the USAS-12 that was also used by some of the SG teams?

Logged

icecoolwrx

  • Moderator
  • *****
  • Ascension Level: 25
  • Offline Offline
  • Posts: 408
  • Its what SG-X can do for you.
    • View Profile
    • TEAM SG-X
Re: SGX Weapon Racks
« Reply #46 on: May 11, 2011, 03:49:58 am »

Awesome, I cant wait for the SPAS-12!
I do want to ask about one thing though, any thoughts about adding the USAS-12 that was also used by some of the SG teams?


Yes the thought has crossed my mind!
Logged
TEAM SG-X

icecoolwrx

  • Moderator
  • *****
  • Ascension Level: 25
  • Offline Offline
  • Posts: 408
  • Its what SG-X can do for you.
    • View Profile
    • TEAM SG-X
Re: SGX Weapon Racks
« Reply #47 on: May 18, 2011, 04:54:20 am »

Here are some changes for version 1.02 that will be out soon.

-Changed armor from 100 to 50.
-Added Material Configs to textures.
-Added Shadow Lod.
-Command to lock cabinets and keypad user interface to unlock.
-Ammo box models removed when all ammo is out.
-Now when destroyed:
                                -Damage texture on racks.
                                -Cabinet doors  will be broke.
                                -All user actions are removed
                                -All weapon and ammo models removed.





Logged
TEAM SG-X

Recon911PDW

  • Full Member
  • ***
  • Ascension Level: 2
  • Offline Offline
  • Posts: 130
  • Things are always better with a P90!
    • View Profile
    • Recon911PDW's Youtube channel
Re: SGX Weapon Racks
« Reply #48 on: May 19, 2011, 05:48:58 am »

Well im usually very patient but I must ask again becasue I never got a straight answer, when can we expect the zat gun to be released for arma 2 and CO?
Logged

icecoolwrx

  • Moderator
  • *****
  • Ascension Level: 25
  • Offline Offline
  • Posts: 408
  • Its what SG-X can do for you.
    • View Profile
    • TEAM SG-X
Re: SGX Weapon Racks
« Reply #49 on: May 21, 2011, 01:22:40 am »

Well im usually very patient but I must ask again becasue I never got a straight answer, when can we expect the zat gun to be released for arma 2 and CO?


You never got a straight answer because I really don't know how long it will take to have the coding half decent. I can release a buggy version right now though if you guys really want something to hold you over.
Logged
TEAM SG-X

Dreadlord_33

  • Jr. Member
  • **
  • Ascension Level: 3
  • Offline Offline
  • Posts: 56
    • View Profile
Re: SGX Weapon Racks
« Reply #50 on: May 21, 2011, 04:34:38 am »

What do you mean by buggy? what things work with the one you currently have? To be honest i just want a sidearm for the Jaffa, i really don't care about the stun factor. So if it shoots lightning, makes the noise, can be used like a pistol and most importantly, can kill, then yes please. If not, I'll wait till you've had a bit more time to work on it.
Logged

Recon911PDW

  • Full Member
  • ***
  • Ascension Level: 2
  • Offline Offline
  • Posts: 130
  • Things are always better with a P90!
    • View Profile
    • Recon911PDW's Youtube channel
Re: SGX Weapon Racks
« Reply #51 on: May 21, 2011, 04:41:44 am »

In that case, ill be pleased to have the buggy version of the Zat gun.
Logged

icecoolwrx

  • Moderator
  • *****
  • Ascension Level: 25
  • Offline Offline
  • Posts: 408
  • Its what SG-X can do for you.
    • View Profile
    • TEAM SG-X
Re: SGX Weapon Racks
« Reply #52 on: May 23, 2011, 02:54:11 am »

The bugs with the Zat at its current state aren't too bad.

Animates to activated state, fires effect, stuns and kills.

The stun animation is a little off in the movement of the target when it gets stunned and graphical effects on the target can sometimes be off.
Logged
TEAM SG-X

Dreadlord_33

  • Jr. Member
  • **
  • Ascension Level: 3
  • Offline Offline
  • Posts: 56
    • View Profile
Re: SGX Weapon Racks
« Reply #53 on: May 23, 2011, 02:56:30 am »

To me that sounds more than acceptable for a beta release of the zat =)
Logged

icecoolwrx

  • Moderator
  • *****
  • Ascension Level: 25
  • Offline Offline
  • Posts: 408
  • Its what SG-X can do for you.
    • View Profile
    • TEAM SG-X
Re: SGX Weapon Racks
« Reply #54 on: June 02, 2011, 05:29:05 am »

Version 1.02 released.

Includes the Spas-12 Racks and other features.

Check the release thread for more details:http://www.stargateassault.net/forum/index.php?topic=2314.0


P.S. will release the Zat soon.
« Last Edit: June 02, 2011, 05:32:23 am by icecoolwrx »
Logged
TEAM SG-X

icewind.123

  • Moderator
  • *****
  • Ascension Level: 23
  • Offline Offline
  • Posts: 335
    • View Profile
Re: SGX Weapon Racks
« Reply #55 on: July 07, 2011, 04:31:19 pm »

Very nice stuff, these will fit nicely to the area52 on the Worlds Island V2, thanks. 


Which reminds me I have to boot up Visitor again  :wink: .
Logged
Pages: 1 2 3 [4]   Go Up
 

The Stargate Modification is a scripted add-on for Operation Flashpoint, ArmA and ArmA II,
it has been unofficially created as a way for fans to explore the Stargate as it is portrayed in the shows.
This add-on is completely unofficial and though we have gone through great lengths to mimic functions as shown in the shows
it is down to our own interpretation and may not be true to what SCI FI Channel or Metro-Goldwyn-Mayer Studios Inc intended.

Stargate, Stargate SG-1, and other related names are Copyright Showtime Inc., SCI FI Channel and Metro-Goldwyn-Mayer Studios Inc.
Stargate, Stargate SG-1, Stargate Worlds and other related names are Trademarks of Metro-Goldwyn-Mayer Studios Inc.

All material on this website is for non-profit use and completely unofficial; please do not edit the contents of these files.