This thread has been archived - Due to the new forum structure this thread has been split and locked to prevent confusion
DSF Productions is pleased to announce the continuation of or 'StarGate:Challenged Empires' Total Conversion, now for ArmA and ArmA IIThe TC will be focused mainly on Multiplayer Gameplay and on large campaign scale battles between rival forces competing for territory, with the join in progress functionality its possible for games to span from hours to days.
Gameplay will be very loosely based on CTI, it will incorperate resource and intellegence gathering as well as planet / space combat and a degree of experiance base skills.
We've yet to truely decide what were going to incoperate as it possibilities are endless but we've decided to release 'Episodes' for ArmA which will introduce players to the various game concepts and planets they'll encounter in the SG:CE.
The 'Episodes' will be multiplayer missions used to build up the SG:CE Story Arc and each will focus on one area of gameplay the player will need when playing the finshed TC.
Episode 1: Hidden Danger - TBCThis episode is currently under production, it will focus on a emergency situation offworld. A SG team cut off from the SGC with the fate of Earth soley on there shoulders.
Any ideas are welcome, be it missions or addons; pretty much we'd like to hear your thoughts.
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04/01/2009
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Since the forum topics combined, this thread has also updated the community on the standalone Stargate addon.
Heres the progress:
Textures: 75%
Models: 98%
Code: 90%
Sounds: 90%
Animation: 98%
I've now locked the functionality for the first release, this means i won't add anymore functions untill the next; it also means that once i'm happy that the current beta is stable it will be put to the beta testers then released.
Heres the current function list:
A DHD release only (like the alpha)
Easy custom address system (glyphs placed on map)
New textures
New Wormhole (random fx)
Multiplayer Support
New DHD support
Other than these then the gates will work just like in OFP; a second release will follow shortly after the first.