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Author Topic: Archived: (StarGate:Challenged Empires)  (Read 58967 times)

FrostMan

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Re: StarGate:Challenged Empires
« Reply #420 on: February 19, 2010, 11:09:14 am »

I don't think you'd find it as interesting as you think. Were testing the background code at the moment; Literally things like 'I press a button on my computer, does it light up on yours?' and at around a 400mb download I think you be dissapointed.

That's not saying the mod can't do more, it just currently been disabled. Think of it like this... The mods doing everything, just not showing the user the end results.

Making the Stargate light up and make noises is the easy bit, we haven't turned that on yet. Were monitoring everything through text hints and sidechats. When it's all working we'll turn on the good stuff.  
« Last Edit: February 19, 2010, 11:10:59 am by FrostMan »
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ITER was originally an acronym for International Thermonuclear Experimental Reactor, but that title was dropped due to the negative popular connotation of "thermonuclear", especially when in conjunction with "experimental".

Deepsmeg

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Re: StarGate:Challenged Empires
« Reply #421 on: February 19, 2010, 10:49:28 pm »

Debugging behaviour in a poorly documented language is not fun!
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Master Bra'tac beat Apophis in a game of chess. Using Mr Bun the Baker.

When Master Bra'tac fell from above and failed to learn to fly on the way down, Hannor Mir still became a street pizza.

FrostMan

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Re: StarGate:Challenged Empires
« Reply #422 on: February 20, 2010, 02:06:10 am »

Finally figured out part of the problem, now to just fix the initial sequences
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ITER was originally an acronym for International Thermonuclear Experimental Reactor, but that title was dropped due to the negative popular connotation of "thermonuclear", especially when in conjunction with "experimental".

Stan410

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Re: StarGate:Challenged Empires
« Reply #423 on: February 20, 2010, 05:41:50 am »

seems to me or to release "StarGate" left quite a bit?
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Sorry for my English =)

bait

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Re: StarGate:Challenged Empires
« Reply #424 on: February 21, 2010, 08:13:54 am »

I'll just be glad to have a stargate that works in ARMA/ARMA 2 without all kinds of errors and stuff.
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Tobi

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Re: StarGate:Challenged Empires
« Reply #425 on: February 21, 2010, 11:00:12 am »

the gates for arma 1 worked without any errors for me. but they dont have as many functions as the new gates will have.
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XXlpeanuts

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Re: StarGate:Challenged Empires
« Reply #426 on: February 21, 2010, 11:27:38 am »

yea the arma 1 gates worked they were just a bitch to actualy get dialiing and stuff, all that code and stuff, but they were pretty awesome once they worked, no errors as tobi says.

But the Arma 2 gates sound way better!
Cannot wait, really i cant lol
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Re: StarGate:Challenged Empires
« Reply #427 on: February 21, 2010, 04:15:10 pm »

It was mostly just how stupid the AI acted that I hope they fixed. I would see troops come through the gate and then just sit there and spin around and sometimes they would do it on both sides so the gate would never shut down.
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Deepsmeg

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Re: StarGate:Challenged Empires
« Reply #428 on: February 21, 2010, 05:22:33 pm »

The AI were quite silly - they'd run back through the gate to try and use the stairs as cover.

The gates would have shut down in that instance, but it would take a while to do.
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Master Bra'tac beat Apophis in a game of chess. Using Mr Bun the Baker.

When Master Bra'tac fell from above and failed to learn to fly on the way down, Hannor Mir still became a street pizza.

XXlpeanuts

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Re: StarGate:Challenged Empires
« Reply #429 on: February 22, 2010, 08:14:21 pm »

Yes it really wasnt AI compatable tbf, only sometimes!
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Deepsmeg

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Re: StarGate:Challenged Empires
« Reply #430 on: February 23, 2010, 11:39:19 pm »

ArmA II is a little retarded when it comes to multiplayer missions and associated scripts.

When I say "A little", I'm grossly understating the fact.

---

It lives! As has been said earlier, we have had some truly exciting testing occuring, where a button pressed on one computer makes a sidechat message appear on both.

Also, we can swap computer mid dial and it keeps track of it, continuing to give us appropriate sidechats and hints!
« Last Edit: February 23, 2010, 11:56:27 pm by Deepsmeg »
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http://tinyurl.com/dsf-faq <--- Updated 09/08/2011

Master Bra'tac beat Apophis in a game of chess. Using Mr Bun the Baker.

When Master Bra'tac fell from above and failed to learn to fly on the way down, Hannor Mir still became a street pizza.

FrostMan

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Re: StarGate:Challenged Empires
« Reply #431 on: February 24, 2010, 12:49:30 am »

ArmA II is a little retarded when it comes to multiplayer missions and associated scripts.

When I say "A little", I'm grossly understating the fact.

---

It lives! As has been said earlier, we have had some truly exciting testing occuring, where a button pressed on one computer makes a sidechat message appear on both.

Also, we can swap computer mid dial and it keeps track of it, continuing to give us appropriate sidechats and hints!

Yes, the multiplayer foundation has been layed... Now the fun can begin.
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ITER was originally an acronym for International Thermonuclear Experimental Reactor, but that title was dropped due to the negative popular connotation of "thermonuclear", especially when in conjunction with "experimental".

Deepsmeg

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Re: StarGate:Challenged Empires
« Reply #432 on: February 24, 2010, 12:13:21 pm »

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http://tinyurl.com/dsf-faq <--- Updated 09/08/2011

Master Bra'tac beat Apophis in a game of chess. Using Mr Bun the Baker.

When Master Bra'tac fell from above and failed to learn to fly on the way down, Hannor Mir still became a street pizza.

BANDIT

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Re: StarGate:Challenged Empires
« Reply #433 on: February 24, 2010, 07:53:16 pm »

fun can begin?:P then let us have some:P
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FrostMan

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Re: StarGate:Challenged Empires
« Reply #434 on: February 25, 2010, 09:55:38 am »

fun can begin?:P then let us have some:P

You are not invited to the fun, you'll have to wait lol.
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ITER was originally an acronym for International Thermonuclear Experimental Reactor, but that title was dropped due to the negative popular connotation of "thermonuclear", especially when in conjunction with "experimental".
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The Stargate Modification is a scripted add-on for Operation Flashpoint, ArmA and ArmA II,
it has been unofficially created as a way for fans to explore the Stargate as it is portrayed in the shows.
This add-on is completely unofficial and though we have gone through great lengths to mimic functions as shown in the shows
it is down to our own interpretation and may not be true to what SCI FI Channel or Metro-Goldwyn-Mayer Studios Inc intended.

Stargate, Stargate SG-1, and other related names are Copyright Showtime Inc., SCI FI Channel and Metro-Goldwyn-Mayer Studios Inc.
Stargate, Stargate SG-1, Stargate Worlds and other related names are Trademarks of Metro-Goldwyn-Mayer Studios Inc.

All material on this website is for non-profit use and completely unofficial; please do not edit the contents of these files.