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Author Topic: Archived: (StarGate:Challenged Empires)  (Read 59055 times)

FrostMan

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Re: StarGate:Challenged Empires
« Reply #15 on: June 28, 2008, 11:25:31 pm »

I'm slowly getting there

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ITER was originally an acronym for International Thermonuclear Experimental Reactor, but that title was dropped due to the negative popular connotation of "thermonuclear", especially when in conjunction with "experimental".

Cytosine

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Re: StarGate:Challenged Empires
« Reply #16 on: June 29, 2008, 01:35:13 am »

Lookin Real Nice!!!!!


--Cyto
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MegaR

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Re: StarGate:Challenged Empires
« Reply #17 on: June 29, 2008, 08:51:24 am »

awesome havent looked into the new patch yet
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Mix-Martes86

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Re: StarGate:Challenged Empires
« Reply #18 on: June 29, 2008, 04:24:21 pm »

awesome havent looked into the new patch yet

You should... it's damn good. :)
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BANDIT

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Re: StarGate:Challenged Empires
« Reply #19 on: July 15, 2008, 08:59:09 pm »

any update about the status or release?
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FrostMan

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Re: StarGate:Challenged Empires
« Reply #20 on: July 15, 2008, 11:35:31 pm »

Well due to me starting a new job this month progress has been delayed but i have made a few breakthroughs in the AI code over the last few days, which will hopefully mean were closer to atleast a public alpha.
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ITER was originally an acronym for International Thermonuclear Experimental Reactor, but that title was dropped due to the negative popular connotation of "thermonuclear", especially when in conjunction with "experimental".

Mix-Martes86

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Re: StarGate:Challenged Empires
« Reply #21 on: July 16, 2008, 09:58:18 am »

Yeah, the job can be inconveniently annoying at times, despite the fact of getting paid at the end... Don't you guys there have a summer-specific schedule? Here is Spain, because of the so hot temperatures, we get what we call "intensive days", because instead of working 8,5 hours a day from 9 to 18:30 (1 hour break to lunch), we just work 7 hours from 8 to 15.
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Apollo

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Re: StarGate:Challenged Empires
« Reply #22 on: July 16, 2008, 01:17:13 pm »

we dont get that. it rains more than its sunny in the UK. Roll on Global Warming!

Looking good btw!
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Mix-Martes86

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Re: StarGate:Challenged Empires
« Reply #23 on: July 16, 2008, 02:03:27 pm »

we dont get that. it rains more than its sunny in the UK. Roll on Global Warming!

We even got a sand storm yesterday... how's that for global warming? I think we're already warm enough, lol.

Getting back on topic, Frostman, any bits about those breakthroughs that be released? Sounds like "jackpot" kind of stuff.
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Airman Fix Cypher

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Re: StarGate:Challenged Empires
« Reply #24 on: July 18, 2008, 12:09:34 pm »

So how goes the work?  Is there going to be a Custom map for Challenged Empires? 


I'm just poke'n around look'en for updates :D
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BANDIT

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Re: StarGate:Challenged Empires
« Reply #25 on: July 18, 2008, 12:12:43 pm »

the new sgx map would ne nice.

btw is that bug fixed with the gates in huge maps? would be a shame when the map is not playable with working gates
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BANDIT

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Re: StarGate:Challenged Empires
« Reply #26 on: July 24, 2008, 06:11:04 pm »

forum almost dead? what about some news to reawake it?
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Mix-Martes86

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Re: StarGate:Challenged Empires
« Reply #27 on: July 24, 2008, 06:53:37 pm »

I think most of the people are on vacation.
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FrostMan

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Re: StarGate:Challenged Empires
« Reply #28 on: July 27, 2008, 02:38:46 am »

Its a new job issue for me, though I've just managed to fix the gates largest bug and reduced the models poly count by 800 to increase performance; so hopefully a release soon.
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Major Pain

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Re: StarGate:Challenged Empires
« Reply #29 on: July 27, 2008, 06:12:24 am »

Quote
reduced the models poly count by 800 to increase performance
Yeah! :biggrin:
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A Serpent guard, a Horus guard, and a Setesh guard meet on a neutral planet. It is a tense moment. The Serpent guard's eyes glow. The Horus guard's beak glistens. The Setesh guard's nose drips...
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