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Author Topic: Archived: (StarGate:Challenged Empires)  (Read 59026 times)

Deepsmeg

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Re: StarGate:Challenged Empires
« Reply #90 on: November 17, 2008, 01:25:38 am »

Not much stuff was lost, it was pretty much contained in one partition.

On a completely unrelated note, does anyone happen to have a copy of the latest beta available that they could send over?
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BANDIT

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Re: StarGate:Challenged Empires
« Reply #91 on: December 15, 2008, 05:19:43 pm »

anything new you guys could tell about? would nice to hear something.i know there is that nice addon called: Reallife 3.0 and its really a great game but i hope you had some time to take some alien technology and built us some gates:D



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FrostMan

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Re: StarGate:Challenged Empires
« Reply #92 on: December 15, 2008, 07:16:17 pm »

Don't worry were not dead... just up to our necks in minor fixes.
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Tobi

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Re: StarGate:Challenged Empires
« Reply #93 on: December 16, 2008, 12:02:21 pm »

please cant you just release your current work? i cant wait much longer!! :p
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Mix-Martes86

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Re: StarGate:Challenged Empires
« Reply #94 on: December 16, 2008, 12:38:02 pm »

If they did release it, it'd have so many bugs, you wouldn't stop complaining, so it's better for everyone's sanity that it gets released when finished. ;)
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Tobi

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Re: StarGate:Challenged Empires
« Reply #95 on: December 16, 2008, 12:45:05 pm »

i'm not complaining i'm just impatient :biggrin:, ok then when its finished... but that takes eternal :rolleyes:
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WebName05

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Re: StarGate:Challenged Empires
« Reply #96 on: December 18, 2008, 12:13:28 pm »

I´m sure you work very much ,but i agree ,it´s looks as dead.
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BANDIT

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Re: StarGate:Challenged Empires
« Reply #97 on: December 18, 2008, 05:52:40 pm »

atleast a little patch so the gates work in multiplayer would be nice^^

but take ya time and thank you very much that you let us enjoy your work
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FrostMan

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Re: StarGate:Challenged Empires
« Reply #98 on: December 29, 2008, 05:52:52 am »

It more than a patch i'm afraid, the beta gates work completely differently from the alpha ones.

I've made alot of head room over the christmas season though, might see a DHD version out soon.
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ITER was originally an acronym for International Thermonuclear Experimental Reactor, but that title was dropped due to the negative popular connotation of "thermonuclear", especially when in conjunction with "experimental".

BANDIT

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Re: StarGate:Challenged Empires
« Reply #99 on: December 29, 2008, 08:10:45 am »

arg too bad.

well hope it wont take too long but take ya time^^
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FrostMan

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Re: StarGate:Challenged Empires
« Reply #100 on: January 04, 2009, 12:15:00 pm »

Progress updated... See first post
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ITER was originally an acronym for International Thermonuclear Experimental Reactor, but that title was dropped due to the negative popular connotation of "thermonuclear", especially when in conjunction with "experimental".

Mix-Martes86

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Re: StarGate:Challenged Empires
« Reply #101 on: January 04, 2009, 04:23:02 pm »

Textures at 75%? How's that?

Nice to see things go smoothly BTW. :)
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Farlas

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Re: StarGate:Challenged Empires
« Reply #102 on: January 04, 2009, 04:50:21 pm »

the iris will be working ? like in OFP ?
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BANDIT

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Re: StarGate:Challenged Empires
« Reply #103 on: January 05, 2009, 07:34:51 pm »

nice1!!!!!!!

cant wait^^


for the ideas:

it would be great if dead objects could be transported(like destroyed planes and such stuff and bullets

a malp control would be nice.controlling a malp through the gate or something.

« Last Edit: January 06, 2009, 12:03:51 am by BANDIT »
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Tobi

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Re: StarGate:Challenged Empires
« Reply #104 on: January 06, 2009, 10:34:34 am »

wow thats cool! will it be possible to go through a gate and get to another server like you wrote on the first post before? that would be really cool!
oh yes and a malp would be great too! and a working iris!
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