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Author Topic: Archived: (StarGate:Challenged Empires)  (Read 59053 times)

Dragorwyin

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Re: StarGate:Challenged Empires
« Reply #105 on: January 06, 2009, 05:58:25 pm »

You will release new addons only for multiplayer ? (Challenged Empires) If yes, i need help, because when i press Multiplayer game, i can't join to server, because i have problem with CD-Key o0
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MegaR

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Re: StarGate:Challenged Empires
« Reply #106 on: January 06, 2009, 06:06:12 pm »

did you bought the game  :rolleyes:?

if you did reinstall using your own cd-key if that doesnt help contact the makers of arma

if you didnt bought the game go buy it or search for a better key :P
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FrostMan

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Re: StarGate:Challenged Empires
« Reply #107 on: January 08, 2009, 07:17:07 pm »

Textures at 75%? How's that?

Nice to see things go smoothly BTW. :)


Well that means that out of 600+ textures, 450 are complete.


Heres a dialing vid for the latest beta.

« Last Edit: January 09, 2009, 12:28:54 am by FrostMan »
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ITER was originally an acronym for International Thermonuclear Experimental Reactor, but that title was dropped due to the negative popular connotation of "thermonuclear", especially when in conjunction with "experimental".

BANDIT

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Re: StarGate:Challenged Empires
« Reply #108 on: January 09, 2009, 01:58:50 pm »

looks nice^^
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Mix-Martes86

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Re: StarGate:Challenged Empires
« Reply #109 on: January 09, 2009, 05:35:37 pm »

Well that means that out of 600+ textures, 450 are complete.

Oh... didn't keep track hehehe. :P
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BANDIT

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Re: StarGate:Challenged Empires
« Reply #110 on: January 13, 2009, 03:20:30 pm »

just asking will you release the earthgate version?
when yes with iris?

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Mix-Martes86

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Re: StarGate:Challenged Empires
« Reply #111 on: January 13, 2009, 05:09:21 pm »

As far as I know, only the basic version will be released for the moment: that is, Milky Way Gate, DHD operated only. When they finish that at 100% (or successfully close), they'll for sure start work on SGC-ramp and Pegasus versions, and that should go more smoothly due to the fact that it's easier when the basics work bug-proof.

Cheers
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Deepsmeg

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Re: StarGate:Challenged Empires
« Reply #112 on: January 14, 2009, 03:04:01 pm »

Yep. Get one thing nailed before moving on and doing more stuff.
Trying to put in that many variations at first causes bug creep. Having a base to work from that is good makes any errors that appear in the variations easier to track.
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http://tinyurl.com/dsf-faq <--- Updated 09/08/2011

Master Bra'tac beat Apophis in a game of chess. Using Mr Bun the Baker.

When Master Bra'tac fell from above and failed to learn to fly on the way down, Hannor Mir still became a street pizza.

WebName05

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Re: StarGate:Challenged Empires
« Reply #113 on: January 16, 2009, 11:40:03 am »

I don´t know if anyone other ask this already but be in this the small book with gateaddresses like in OFP?
I write that question good?
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FrostMan

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Re: StarGate:Challenged Empires
« Reply #114 on: January 19, 2009, 09:46:20 pm »

I don´t know if anyone other ask this already but be in this the small book with gateaddresses like in OFP?
I write that question good?

There will be eventually.

It wasn't bad; see below for tips

I don´t know if anyones asked this already but will the small book with gateaddresses be included like in OFP?
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ITER was originally an acronym for International Thermonuclear Experimental Reactor, but that title was dropped due to the negative popular connotation of "thermonuclear", especially when in conjunction with "experimental".

Deepsmeg

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Re: StarGate:Challenged Empires
« Reply #115 on: January 25, 2009, 11:51:09 pm »

We've just cracked a major part of the transport code, this allows us to solve many problems that we have found during internal playtesting!
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http://tinyurl.com/dsf-faq <--- Updated 09/08/2011

Master Bra'tac beat Apophis in a game of chess. Using Mr Bun the Baker.

When Master Bra'tac fell from above and failed to learn to fly on the way down, Hannor Mir still became a street pizza.

BANDIT

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Re: StarGate:Challenged Empires
« Reply #116 on: January 28, 2009, 07:53:26 am »

what i would like to know what about dead objects?

like if i throw a granate through the gate or i push a car with my car through it.

what will happen? will it get transported?
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Mix-Martes86

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Re: StarGate:Challenged Empires
« Reply #117 on: January 28, 2009, 11:27:02 am »

Those things were possible in the OFP versions, and you could throw grenades through in the ArmA beta, so I guess that any object can get through in the new version.
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Tobi

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Re: StarGate:Challenged Empires
« Reply #118 on: January 28, 2009, 11:53:49 am »

wow thats really awesome! even projectiles from a rifle?
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Mix-Martes86

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Re: StarGate:Challenged Empires
« Reply #119 on: January 28, 2009, 01:52:30 pm »

I don't know about bullets, but staffweapons fire definitely used to get through, so probably happens the same with tank shells and rockets.
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The Stargate Modification is a scripted add-on for Operation Flashpoint, ArmA and ArmA II,
it has been unofficially created as a way for fans to explore the Stargate as it is portrayed in the shows.
This add-on is completely unofficial and though we have gone through great lengths to mimic functions as shown in the shows
it is down to our own interpretation and may not be true to what SCI FI Channel or Metro-Goldwyn-Mayer Studios Inc intended.

Stargate, Stargate SG-1, and other related names are Copyright Showtime Inc., SCI FI Channel and Metro-Goldwyn-Mayer Studios Inc.
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