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Author Topic: Archived: (StarGate:Challenged Empires)  (Read 59084 times)

BANDIT

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Re: StarGate:Challenged Empires
« Reply #150 on: February 11, 2009, 04:12:45 pm »

any update?^^
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Deepsmeg

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Re: StarGate:Challenged Empires
« Reply #151 on: February 12, 2009, 04:07:26 pm »

We're still working on PBT, we've had to make 2 PBT technologies for it to work, Blind PBT and Intelligent PBT.
BPBT is working fine but we need to sort out IPBT before we can do another release.

With all that said, we've finally got rid of the mass of trigonometry code in the transport script that had been there from the original BXBX version! (It was needed for OFP, ArmA has other options in its language)
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http://tinyurl.com/dsf-faq <--- Updated 09/08/2011

Master Bra'tac beat Apophis in a game of chess. Using Mr Bun the Baker.

When Master Bra'tac fell from above and failed to learn to fly on the way down, Hannor Mir still became a street pizza.

Mix-Martes86

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Re: StarGate:Challenged Empires
« Reply #152 on: February 12, 2009, 05:27:07 pm »

[...] we've finally got rid of the mass of trigonometry code in the transport script that had been there from the original BXBX version! (It was needed for OFP, ArmA has other options in its language)

Position setting stuff and kawoosh creation?
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Deepsmeg

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Re: StarGate:Challenged Empires
« Reply #153 on: February 12, 2009, 05:50:14 pm »

Pretty much. Finding where the gate's facing, then where stuff is in relation to it.
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http://tinyurl.com/dsf-faq <--- Updated 09/08/2011

Master Bra'tac beat Apophis in a game of chess. Using Mr Bun the Baker.

When Master Bra'tac fell from above and failed to learn to fly on the way down, Hannor Mir still became a street pizza.

Mix-Martes86

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Re: StarGate:Challenged Empires
« Reply #154 on: February 12, 2009, 09:58:27 pm »

Hmmmm... how much easier did it get? :biggrin:
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Deepsmeg

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Re: StarGate:Challenged Empires
« Reply #155 on: February 12, 2009, 11:02:51 pm »

ArmA's language has functions in it that allow you to convert positions from being relative to the world to relative to the model.
[10,0,5] ceases meaning the position 10m to North and 5m above the ground at the bottom left of the map, but instead 10m in front of the model and 5m up.

OFP did not have commands like this, so trigonemtry had to be used to find X metres in front of the gate no matter what direction the gate was facing.
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http://tinyurl.com/dsf-faq <--- Updated 09/08/2011

Master Bra'tac beat Apophis in a game of chess. Using Mr Bun the Baker.

When Master Bra'tac fell from above and failed to learn to fly on the way down, Hannor Mir still became a street pizza.

Mix-Martes86

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Re: StarGate:Challenged Empires
« Reply #156 on: February 12, 2009, 11:44:21 pm »

Wow... it really sounds hell easier.
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reaperchoter

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Re: StarGate:Challenged Empires
« Reply #157 on: February 18, 2009, 04:28:59 pm »

when we will have a release ?
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Deepsmeg

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Re: StarGate:Challenged Empires
« Reply #158 on: February 18, 2009, 04:43:11 pm »

Why do you people keep asking us that?!
It'll be released when it's ready to be.
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http://tinyurl.com/dsf-faq <--- Updated 09/08/2011

Master Bra'tac beat Apophis in a game of chess. Using Mr Bun the Baker.

When Master Bra'tac fell from above and failed to learn to fly on the way down, Hannor Mir still became a street pizza.

FreakkyJack

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Re: StarGate:Challenged Empires
« Reply #159 on: February 18, 2009, 05:19:28 pm »

But a : We are at 80%. or : The release is this summer.  :biggrin:
or something like that would be nice... :biggrin:
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BANDIT

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Re: StarGate:Challenged Empires
« Reply #160 on: February 18, 2009, 07:12:53 pm »

they spoke about winter so it cant be that long
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Mix-Martes86

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Re: StarGate:Challenged Empires
« Reply #161 on: February 19, 2009, 09:37:27 am »

Ok... it'll be released on D-Day, month X.

That should be enough for now, so you can stop asking. :biggrin:
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FrostMan

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Re: StarGate:Challenged Empires
« Reply #162 on: February 19, 2009, 07:08:44 pm »

i've finally figured out the code to get the PBT working 100%, a few more changes then we'll elease the beta.
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BANDIT

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Re: StarGate:Challenged Empires
« Reply #163 on: February 19, 2009, 08:14:03 pm »

sure letya time and thanks again that ur doing this^^
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FreakkyJack

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Re: StarGate:Challenged Empires
« Reply #164 on: February 19, 2009, 09:07:26 pm »

Yes! I agree  :biggrin:
BANDIT is right!...
I cant wait for the release of the beta xD
Hope the release is "soon" so i can hit BAndits ass in the MP!  :biggrin:
^^ Hey BANDIT sorry about your map -.- but it is too much...
To all stargate fans be afraid of this "gods" who fulfill our dream of a Stargate - "Game"  :biggrin:
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The Stargate Modification is a scripted add-on for Operation Flashpoint, ArmA and ArmA II,
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