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Author Topic: Archived: (StarGate:Challenged Empires)  (Read 59058 times)

FrostMan

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Re: StarGate:Challenged Empires
« Reply #330 on: December 09, 2009, 10:09:19 am »

Dont worry, I have a number of ideas for ways to improve the dialing process for you.
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ITER was originally an acronym for International Thermonuclear Experimental Reactor, but that title was dropped due to the negative popular connotation of "thermonuclear", especially when in conjunction with "experimental".

Deepsmeg

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Re: StarGate:Challenged Empires
« Reply #331 on: December 09, 2009, 11:17:47 am »

You guys should see one of the books we used for testing in OFP.
Pages and pages of glyphs.

bait, how often do you get the problems with the DHD model? Is it from any particular direction?
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Master Bra'tac beat Apophis in a game of chess. Using Mr Bun the Baker.

When Master Bra'tac fell from above and failed to learn to fly on the way down, Hannor Mir still became a street pizza.

FrostMan

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Re: StarGate:Challenged Empires
« Reply #332 on: December 09, 2009, 04:51:41 pm »

You guys should see one of the books we used for testing in OFP.
Pages and pages of glyphs.

bait, how often do you get the problems with the DHD model? Is it from any particular direction?

The Jaffa are firing the equivalent of frag grenades, there is no doubt alot of splash damage being concentrated in a small area; we'll have to tweak things Jaffa side for the new release.
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ITER was originally an acronym for International Thermonuclear Experimental Reactor, but that title was dropped due to the negative popular connotation of "thermonuclear", especially when in conjunction with "experimental".

bait

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Re: StarGate:Challenged Empires
« Reply #333 on: December 09, 2009, 06:55:19 pm »

The thing with the jaffa is the main thing. I dont know if the ARMA DHD does this, but the OFP DHD would bounce if you hit close with something that explodes.
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spacko9000

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Re: StarGate:Challenged Empires
« Reply #334 on: December 11, 2009, 06:07:00 pm »

.... i want this mod now for arma2!!!!!!
I hope you release it soon ;-) keep up the good work guys.

best regards,
spacko9000
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FrostMan

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Re: StarGate:Challenged Empires
« Reply #335 on: December 14, 2009, 03:10:27 pm »

The thing with the jaffa is the main thing. I dont know if the ARMA DHD does this, but the OFP DHD would bounce if you hit close with something that explodes.

lol, I fondly remember that.
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ITER was originally an acronym for International Thermonuclear Experimental Reactor, but that title was dropped due to the negative popular connotation of "thermonuclear", especially when in conjunction with "experimental".

bait

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Re: StarGate:Challenged Empires
« Reply #336 on: December 21, 2009, 08:20:50 am »

I remember from a video that you put the glyphs on the map to set the address. I was wondering if there was a way to select an already made address like earths from a list?
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Deepsmeg

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Re: StarGate:Challenged Empires
« Reply #337 on: December 21, 2009, 01:16:47 pm »

Simplest option would be for us to make groups for that (If groups can be empty)
Groups -> Empty -> Stargate glyphs -> Earth
Puts down the 7 glyphs

Or we could make single address units that would be read as 7 glyphs.
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http://tinyurl.com/dsf-faq <--- Updated 09/08/2011

Master Bra'tac beat Apophis in a game of chess. Using Mr Bun the Baker.

When Master Bra'tac fell from above and failed to learn to fly on the way down, Hannor Mir still became a street pizza.

Mix-Martes86

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Re: StarGate:Challenged Empires
« Reply #338 on: December 21, 2009, 02:56:34 pm »

Or we could make single address units that would be read as 7 glyphs.

I thought of that too hehe. Gotta be the easiest option.
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Deepsmeg

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Re: StarGate:Challenged Empires
« Reply #339 on: December 21, 2009, 03:20:38 pm »

Nope.
Going that the majority of users will try and break stuff, we have the situation where you have a 7-glyph next to a 1 glyph:
A (1-7) B C D E F G
There are several things that could happen:
1) We detect the 1 glyph first, then read the 7 glyph and have an address of A1234567BCDEFG
2) We detect the single first and have the address of ABCDEFG
3) We detect the seven first and have an address of 1234567

What was the user after? Did they actually want A123456?

By having a group go down that places 1 2 3 4 5 6 7, the user can see exactly what they have and know what behaviour to expect.
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http://tinyurl.com/dsf-faq <--- Updated 09/08/2011

Master Bra'tac beat Apophis in a game of chess. Using Mr Bun the Baker.

When Master Bra'tac fell from above and failed to learn to fly on the way down, Hannor Mir still became a street pizza.

FrostMan

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Re: StarGate:Challenged Empires
« Reply #340 on: December 21, 2009, 04:05:35 pm »

I'm sure we can add the ability to place down predefined addresses.
The Stargates only react to the first x amount of glyphs anyway, so it shouldn't be hard. 
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ITER was originally an acronym for International Thermonuclear Experimental Reactor, but that title was dropped due to the negative popular connotation of "thermonuclear", especially when in conjunction with "experimental".

bait

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Re: StarGate:Challenged Empires
« Reply #341 on: December 24, 2009, 08:40:59 am »

Do you think we might get lucky with a christmas release?
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Deepsmeg

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Re: StarGate:Challenged Empires
« Reply #342 on: December 24, 2009, 10:58:07 am »

Christmas release: Yes possible.
Christmas 2009 release? Didn't happen.
« Last Edit: December 26, 2009, 01:05:05 am by Deepsmeg »
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http://tinyurl.com/dsf-faq <--- Updated 09/08/2011

Master Bra'tac beat Apophis in a game of chess. Using Mr Bun the Baker.

When Master Bra'tac fell from above and failed to learn to fly on the way down, Hannor Mir still became a street pizza.

Mix-Martes86

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Re: StarGate:Challenged Empires
« Reply #343 on: December 24, 2009, 11:05:12 pm »

Hahahaha... better not to ask so much. When it's done... :biggrin:
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BANDIT

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Re: StarGate:Challenged Empires
« Reply #344 on: December 26, 2009, 03:00:09 pm »

like told arma3^^ but pls then with dailing computer:P
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The Stargate Modification is a scripted add-on for Operation Flashpoint, ArmA and ArmA II,
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