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Author Topic: [Beta Release] Replicators (Team SGX)  (Read 9888 times)

icecoolwrx

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[Beta Release] Replicators (Team SGX)
« on: April 07, 2008, 05:30:05 pm »

Project Name: SG-X Small Replicators

Release Status: Public Beta Release 1.1

Download Link: You can get these guys in the release pack at this topic: http://www.stargateassault.net/forum/index.php?topic=2018.0

Known Issuses: Blood Spots

Features:
  • Built in tracking
  • Rebuild after first earth weapon hit.
  • Second time with earth weapon is fatal.
  • Arg Disruption
  • Energy Weapons have no effect. (Staffweapons... will be updated as more are released.)
  • Built in code that you can use easily use to remove the dead body pieces to pervent lag in those big battles.
  • Game Logic to remove dead bodies in 5 seconds.
  • Game Logic to have only the ARG kill the reps. (Reps will still blow apart and rebuild from normal weapons)


Video Clip:


 
« Last Edit: October 18, 2009, 04:22:41 am by icecoolwrx »
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Mix-Martes86

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Re: Replicators (Team SGX)
« Reply #1 on: April 07, 2008, 09:04:32 pm »

Human talent never ceases to amaze me. :eek:
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FrostMan

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Re: Replicators (Team SGX)
« Reply #2 on: April 10, 2008, 12:43:24 am »

Thats scary looking
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coomdoom

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Re: Replicators (Team SGX)
« Reply #3 on: April 16, 2008, 09:01:37 pm »

That looks very good.
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icecoolwrx

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Re: Replicators (Team SGX)
« Reply #4 on: April 19, 2008, 04:30:47 pm »

Progression so far...

Percent done for Alpha Release 1:

Small Replicator
Model: 100%
Sound: 100%
Texture: 100%
Attack: 0%
Walk Animation: 40%
Destroyed Animation: 80%
Rebuild Animation: 80%
Arg 1 support: 0%

http://www.youtube.com/v/1zUJ6X7p2oE



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MegaR

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Re: Replicators (Team SGX)
« Reply #5 on: April 19, 2008, 04:59:24 pm »

awsome  :biggrin:
walking looks pretty good to me :P
and arg i progress at another topic (sorry dont remember his name :P)
looking good cant wait till release ^_^
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icecoolwrx

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Re: Replicators (Team SGX)
« Reply #6 on: April 19, 2008, 05:03:09 pm »

awsome  :biggrin:
walking looks pretty good to me :P
and arg i progress at another topic (sorry dont remember his name :P)
looking good cant wait till release ^_^



ARG 1 Support is just the interaction between the arg 1 and replicator not the the arg gun itself.

Arg I will disable the reps from rebuilding themselves and just a drop pieces animation will go with that.

His name is Major Pain!
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Mix-Martes86

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Re: Replicators (Team SGX)
« Reply #7 on: April 19, 2008, 08:37:21 pm »

Holy cow! It's ending pretty nicely!
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Airman Fix Cypher

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Re: Replicators (Team SGX)
« Reply #8 on: April 20, 2008, 03:38:13 pm »

I'm very excited about this addition, should make for some interesting missions. 

Is there any plan on having them able to walk on walls?
Are you going to have them speed
up once there after a target?

Any chance you will be developing a larger, queen sized version? 

If I remember correctly they showed one inside an asguard ship attached to the
hyper drive, maybe a static crashed ship could be created with this beast inside.

Anyway just thinking.. Great work!
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icecoolwrx

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Re: Replicators (Team SGX)
« Reply #9 on: April 28, 2008, 05:33:43 pm »

I'm very excited about this addition, should make for some interesting missions. 

Is there any plan on having them able to walk on walls?
Are you going to have them speed
up once there after a target?

Any chance you will be developing a larger, queen sized version? 

If I remember correctly they showed one inside an asguard ship attached to the
hyper drive, maybe a static crashed ship could be created with this beast inside.

Anyway just thinking.. Great work!



They all sound like great ideas!! If possible it shall be done.Also Was planning on other models later on!

First Release Update:

Small Replicator
Model: 100%
Sound: 100%
Texture: 100%
Attack: 100%
Walk Animation: 40%
Destroyed Animation: 80%
Rebuild Animation: 100%
Arg 1 support: 0%
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aaron_newman

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Re: Replicators (Team SGX)
« Reply #10 on: April 28, 2008, 05:50:20 pm »

The rebuild and walking need to be faster in my opinion but apart frm that they look gud! :p
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FrostMan

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Re: Replicators (Team SGX)
« Reply #11 on: April 28, 2008, 06:31:18 pm »

The rebuild and walking need to be faster in my opinion but apart frm that they look gud! :p

I'd agree with that, also they need to act peeved off if you approach and using a normal layer would look good.
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icecoolwrx

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Re: Replicators (Team SGX)
« Reply #12 on: April 30, 2008, 05:42:10 am »

I'd agree with that, also they need to act peeved off if you approach and using a normal layer would look good.

Ill see wha i can do!
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icecoolwrx

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Re: Replicators (Team SGX)
« Reply #13 on: May 03, 2008, 12:04:13 am »

Hows the feels on the updated running speed? Also rebuild 2x faster. Video shows tracking script incorporated for closest enemy detected then track to targets death!

Also planning on incorporating an ai for optional use. Colony style. Like Ai will keep track of how many rep units and devert some to replicating(defined objects to destroy and use for replicating resources) and others for attacking. Call in close reps to help other reps under attack. amongst other things.

Still loads to go.

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Major Pain

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Re: Replicators (Team SGX)
« Reply #14 on: May 03, 2008, 12:34:03 am »

looks great the speed looks good but the animation seems slow for that speed.  But all in all looking very good.  Nice tracking script.  And I like what you have planned. :biggrin:
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