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Author Topic: gate designs  (Read 1992 times)

ColJonesSG1

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gate designs
« on: July 08, 2008, 09:33:03 pm »

I thought to help get the new disscusion going, what everyones favorite gate design is atlantis, sg1, or Tollan and why or something you think is cool about it. OK then carry on :biggrin: :biggrin: :biggrin: :wink:
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MegaR

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Re: gate designs
« Reply #1 on: July 09, 2008, 06:38:04 am »

Tollan stargate was only visible in 1 episode right?
sg-1 stargate is a classic but the atlantic gate is nicer
but how would they manual dial the atlantic gate when there's no dhd/puddle jumper near xD?
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Mix-Martes86

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Re: gate designs
« Reply #2 on: July 09, 2008, 08:36:01 am »

The Atlantis gate is pretty tech-cool, so I'll go with that one. But the SG1 gate is also pretty cool, rusty, but powerful. :)
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ColJonesSG1

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Re: gate designs
« Reply #3 on: July 09, 2008, 09:45:19 pm »

The Atlantis gate is pretty tech-cool, so I'll go with that one. But the SG1 gate is also pretty cool, rusty, but powerful. :)
                           I agree with you Mix
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ColJonesSG1

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Re: gate designs
« Reply #4 on: July 09, 2008, 10:01:24 pm »

but how would they manual dial the atlantic gate when there's no dhd/puddle jumper near xD?
I think for imagionations sake there's a control panel in the back or side of the gate that lets you control it. But there's still the issue of power, but as Carter theorized each gate can dial at least once with stored power in case no DHD/power source. :biggrin: :laugh: :laugh: :smilie:
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Major Pain

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Re: gate designs
« Reply #5 on: July 10, 2008, 02:33:30 am »

I like the classic's Milkyway Gates for me.
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ColJonesSG1

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Re: gate designs
« Reply #6 on: July 10, 2008, 03:24:52 am »

Has anyone else noticed on the atlantis gate you can see through the tips of the chevrons, or do I just have x-ray vision. :eek:
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Mix-Martes86

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Re: gate designs
« Reply #7 on: July 10, 2008, 07:45:19 am »

Has anyone else noticed on the atlantis gate you can see through the tips of the chevrons, or do I just have x-ray vision. :eek:

Yeah, I noticed it too... I thought at first it might be me getting bad image issues, but then I realised when I always saw that effect in closeups. I think it's because that part of the prop being too thin, and would probably happen in the SG1 gate if it happened to have lit up glyphs. Or maybe it is because the Atlantis gate is made of rubber and the SG1 gate is made of hard plastic.

PS.: One day!!!!!!!
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Apollo

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Re: gate designs
« Reply #8 on: July 10, 2008, 04:53:54 pm »

think that was what the gates were like in BXBX atlantis gates?
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Mix-Martes86

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Re: gate designs
« Reply #9 on: July 10, 2008, 10:25:57 pm »

think that was what the gates were like in BXBX atlantis gates?

No no, the translusence was just in the show, not in the game... actually, I doubt BXBX would have considered it of any use, it's the most logical thing to just make it solid.
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ColJonesSG1

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Re: gate designs
« Reply #10 on: July 11, 2008, 02:12:48 am »

  I thought they made it translucent on purpose so you can see the symbols under the chevrons while dialing, if it is a mistake its a pretty helpful one.
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Mix-Martes86

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Re: gate designs
« Reply #11 on: July 11, 2008, 07:27:19 am »

Helpful it is, though probably just a mistake or unwanted effect, since I haven't noticed the effect on the 3D rendered gates used in offworld locations.
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The Stargate Modification is a scripted add-on for Operation Flashpoint, ArmA and ArmA II,
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