Not the command-line program cfgConvert, use the gui-program BinPBO.exe
Make sure these 3 BI Tools are installed: the "Tools Drive", which creates the drive P:\ , "BinMake" and "BinPBO".
Create a folder P:\Tolan_obj\ , copy all your addon files (config, model, textures, ... ) in there.
Run BinPBO.exe and select P:\Tolan_obj as source directory and some destination directory. The checkbox "Binarize" should be checked, then click "Pack". This creates a binarized version of your addon (tolan_obj.pbo). To get just the config.bin now, you have to extract that addon pbo file.
For that I recommend you use cpbo by Kegetys, it's a very easy to use tool:
http://www.kegetys.net/dl.php/tools30032007.zipHow to install it: extract the zip file, in the subfolder "cpbo" run the file "cpbo.exe", click "yes".
Go to your addon file, double click it, or right click then select
extract. This will extract your addon to a subfolder with the same name as the pbo file. You'll find the config.bin in there.
May I asked what you need a config.bin so fast far? You started to deal with this whole subject just 2 days ago. Have you tried to get your model working in game yet? You can test your addon in game even if it's not binarized. For that, go to your addon folder, right click it, select "create PBO" (only available when cpbo is installed). This will create a file tolan_obj.pbo as well, but this time it's not binarized. Copy the file to your \ArmA\Addons folder, run the game, check in the mission editor for your object.
When you use the config i gave you, you'll find it under:
Side: Empty
Class: Tolan_obj
Unit: Tolan_obj
Note: In order to have access to the "Empty" side you have to create a player controlled unit first