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Author Topic: The new Mini Mod  (Read 15352 times)

Matt SG-3

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Re: The new Mini Mod
« Reply #30 on: October 17, 2008, 07:57:27 pm »

cool thank you mate
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Mix-Martes86

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Re: The new Mini Mod
« Reply #31 on: October 17, 2008, 09:01:55 pm »

Ok, got my OFP to work... all of my cool editing stuff (scripts, missions...) is back, but I've just realised that, while I have a DSF_SG_DHD, what my bro has as addons dates from 2006.
I'll see if I can get the SG mods out (if I burned them on a DVD... if not, I'll have to redownload them again), and have them work again.

Anyways, just in case, how many minimod packs for OFP are out there? Any of them recent enough to have valid downloading links? Would it be necessary to have all the packs installed?

Cheers
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Matt SG-3

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Re: The new Mini Mod
« Reply #32 on: October 17, 2008, 09:13:35 pm »

the newest mini mod is at our sg-x web site witch is
www.teamsgx.com i think i dont use that site much

i will send you the sg-x mod pack one and sg-3 mod pack one  if you need them
as for new stuff i got every thing for ofp so if you need any thing let me no

and you said you got cool scripts and missions got any you would like to share with me for use with addons and
add to the SG Midi Mod 09

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Mix-Martes86

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Re: The new Mini Mod
« Reply #33 on: October 17, 2008, 09:37:45 pm »

Hummm... I searched a bit the forums, and was surprised to find lots of download links still working, so I downloaded all the stuff I saw.
As I write this, I'm downloading the SGX Mini Mod 1.0 (or trying to, since the damn thing just stopped).
Not sure though if when I put all in the addons folder, it will crash, explode, or something.

My cool stuff and missions... well... I love 'em because they're made with lots of work through all the years I've been playing with OFP... I sure can give you all... but I'm afraid it's nothing in, let's say, a production phase... for the most part, they're all mission experiments, fun scenario testings, etc. And most of them might just look to you like just unintelligible gibberish.
Then there's my personal "crown's jewel", what I call the "Mission Editing Templates". A bunch of plain text files, much more close to completion than the missions, that serve as starting points to make description files, campaign files, briefings, stringtables, configs, camera scripts, and several files explaining folder structures, animation lists, etc. All of them have been put together using other's work as examples, be it BIS' files or other modders tibdits of knowledge. Even though I have so many files, I've only tested a few of them, but never had the chance to test, for example, campaigns. And it's possible that someone has already created tools to avoid people having to use notepad so much, but if that's the case, I've yet to check it out.

Cheers
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Matt SG-3

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Re: The new Mini Mod
« Reply #34 on: October 18, 2008, 07:38:33 am »

well i like the sound of what you have here i will have to try some  and i have never been able to learn cutseens or cam angles so any thing that will help in or out for game will be a great thing to see

the life of the whole world lies in your hands lol
 i have an editing program you might like to see its way better then note pad lol
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Mix-Martes86

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Re: The new Mini Mod
« Reply #35 on: October 18, 2008, 06:43:45 pm »

Templates sent. Standing by for missions pack...
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Matt SG-3

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Re: The new Mini Mod
« Reply #36 on: October 18, 2008, 07:15:25 pm »

lol i am looking for a upload  site for the mod but i have had not luck so far may be you can send in a few packs
or some thing

any how i am set to send the small addons pack i have for you i will send in a few mins
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Matt SG-3

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Re: The new Mini Mod
« Reply #37 on: October 19, 2008, 06:01:01 pm »

ok i just found this site that will able us to upload up to 300mb of data so we can send over that if its easyer

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Matt SG-3

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Re: The new Mini Mod
« Reply #38 on: October 20, 2008, 06:49:23 pm »

::::::::New Midi Mod UpDate:::::

Area 52 (1.4 Gates):::: is in game and all working (Does not over wright the bxbx ver)

Tok'ra tunnels::: in game and needs textures

1.4 Gates::: having problems with the gates

and finaly bxbx gate working on adding wormhole fx and will try update sounds and textures soon
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Orca

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Re: The new Mini Mod
« Reply #39 on: November 21, 2008, 09:12:33 am »

Any update on the mini-mod?
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Matt SG-3

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Re: The new Mini Mod
« Reply #40 on: November 21, 2008, 11:08:53 am »

yeah thee is  alot of work being done to it right now to much to list really

but the units are looking 100% and the missions are coming along

release date is early 2009
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K.o.k.o

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Re: The new Mini Mod
« Reply #41 on: November 29, 2008, 08:25:10 pm »

woooow  COOOOL  :eek:  :biggrin: pls link for download update...  :laugh:
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K.o.k.o

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Re: The new Mini Mod
« Reply #42 on: November 29, 2008, 08:27:02 pm »

matt where is the website of this mod ??  :biggrin:
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ColJonesSG1

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Re: The new Mini Mod
« Reply #43 on: November 30, 2008, 03:46:36 am »

  On BXBX's atlantis pegasus gates will you be able to slow down the dialing?
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Matt SG-3

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Re: The new Mini Mod
« Reply #44 on: November 30, 2008, 07:45:47 pm »

yes im hoping to and add a gdo but thats a try to lol
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The Stargate Modification is a scripted add-on for Operation Flashpoint, ArmA and ArmA II,
it has been unofficially created as a way for fans to explore the Stargate as it is portrayed in the shows.
This add-on is completely unofficial and though we have gone through great lengths to mimic functions as shown in the shows
it is down to our own interpretation and may not be true to what SCI FI Channel or Metro-Goldwyn-Mayer Studios Inc intended.

Stargate, Stargate SG-1, and other related names are Copyright Showtime Inc., SCI FI Channel and Metro-Goldwyn-Mayer Studios Inc.
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