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Author Topic: The new Mini Mod  (Read 15354 times)

The Priest

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Re: The new Mini Mod
« Reply #60 on: May 08, 2009, 06:14:07 am »

yes .... whats with the mini mod ??
i know that matt is not doing addons any more but he said that he will send it to some other modding group so im coming back to my original question : .... whats with the mini mod :D
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emperor117

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Re: The new Mini Mod
« Reply #61 on: May 09, 2009, 01:36:03 pm »

link broken so we can't get wip mod
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The Priest

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Re: The new Mini Mod
« Reply #62 on: May 13, 2009, 01:25:05 pm »

heeeeeeeey .... everyone dead here ??? :D
 
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emperor117

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Re: The new Mini Mod
« Reply #63 on: May 29, 2009, 09:24:11 pm »

could matt please reupload the wip mod as the link on filefront as its broken or send it to me and i will upload them and when are we going to see the other content you sent to another group
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Haans

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Re: The new Mini Mod
« Reply #64 on: June 11, 2009, 12:46:25 pm »

im goin to upload my work...

edit:
http://www.file-upload.net/download-1696278/SchorlePack.rar.html

edit2:
contains:
a new sg_script (mostly fixing and new dial modes), malp stuff, a little mission to show what i did.
« Last Edit: June 12, 2009, 12:43:34 pm by Haans »
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Haans

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Re: The new Mini Mod
« Reply #65 on: June 12, 2009, 12:24:29 pm »

WELL recently i fixed the startdhd(MY dialing sequence)-dialin-bug-thing, found out how to close the gate by script, erm, and now im tryin to add an 'blowup nukemalp' action to the dhd in the sgc, aswell as im goin to add some autoiris stuff...
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Matt SG-3

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Re: The new Mini Mod
« Reply #66 on: June 20, 2009, 11:39:01 am »

hi sorry im not around much as i am moving house and working lots i still got a few things to do to the wip for a rerelease.
i also  am finishing a few things befor release but i will release
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Haans

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Re: The new Mini Mod
« Reply #67 on: June 25, 2009, 01:05:09 pm »

hey all!
i recently found this laptop-thing saying "makays laptop" on it- its really cool, i expanded it and added
-close iris
-dial earth
-close sg
-disable sg (no dial in/out possible)
-enable sg (reenables dialing)
-upload Avenger (disables all gates; well atleast the dial out, requests a nearby dhd!)
-dial nearest gate (isnt really dialing the nearest gate yet, only the first one placed x( )
-hack iris (opens the iris of the destination gate from the gate your dialed, if its closed ;P I HAVE HACKED SGC)
(if the laptop finds a gate withing 100(meters?) these actions should appear, all actions are related to the nearest gate!)

i'm currently testing features like
-'jumper-to-gate' (i couldnt move the jumper through a gate without crashing it, so i wrote a script that should do it for me, works, but you shouldnt try it on a gate with ironstairs... bad, very bad, BAD IDEA, I TELL YOU!)
-malp camera (works, is boring though)
-radiation through gate (after a nuclear explosion, found out that there is no such thing like 'radiation', have to add it lol)
-random reckon-missions, done by the AI (kinda complicated; the problem with random-fight mission is that my test-team keeps dieing D: )
-puddlejumper-dialing (already recieving the id of the current gate, but the script shows "blablascalarboolarraymissingdiebullshit" in the action menu :)

planned:
-wating for matt's release (i would like to script a hyperdrive, i already have some ideas...)
-fire a missle through the gate, that attacks enemys on its own (impossible)

ideas:
gate overloader! like the one anubis used to attack earth, scripting it would be easy, but i dont know how to visualize it :(


anyone interested?
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Matt SG-3

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Re: The new Mini Mod
« Reply #68 on: June 27, 2009, 10:13:26 am »

hi haans i am yes  can you contact me on msn asap as i got a hyperspace plan and i have a flyable space for ship  and stuff
and would like to work together to make ofp a better place to play lol  and maybe you would like to join the sg-3 mod and help  thanks   

p.s can you send me your laptop mission with your scripts thanks

from   
    matt
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Haans

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Re: The new Mini Mod
« Reply #69 on: June 29, 2009, 12:14:49 pm »

ill try to send it to your email (with my mobile-rings attempt lol)
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Haans

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Re: The new Mini Mod
« Reply #70 on: July 11, 2009, 09:53:45 pm »

hi all just wanted to say that theres alot of work going on...


yhpraspeec !
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d146ales

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Re: The new Mini Mod
« Reply #71 on: July 16, 2009, 05:25:04 am »

WHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEN PLS
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Matt SG-3

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Re: The new Mini Mod
« Reply #72 on: July 16, 2009, 09:03:50 am »

WHEN ITS DONE

we are working hard and there are meny more things to do i will be releasing my beta of atlantis soon but its far from done
i will also release the new units 1.4 witch is not the one for the midi mod but the working ones at present

please be patient we all work hard to bring you every thing we can as so as we can
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Mission Maker And SG-X Mod

Mix-Martes86

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Re: The new Mini Mod
« Reply #73 on: July 16, 2009, 06:39:16 pm »

WHEN ITS DONE

Pow! Right in tha'kisser! :biggrin:

Seriously, what's with people's manners? Impatience+caps=bad.
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Rocky5

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Re: The new Mini Mod
« Reply #74 on: October 08, 2009, 12:12:29 am »

sorry to bump this thread but not been here for a long time is this still being developed?
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The Stargate Modification is a scripted add-on for Operation Flashpoint, ArmA and ArmA II,
it has been unofficially created as a way for fans to explore the Stargate as it is portrayed in the shows.
This add-on is completely unofficial and though we have gone through great lengths to mimic functions as shown in the shows
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