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Author Topic: Base Code  (Read 1881 times)

ColJonesSG1

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Base Code
« on: October 18, 2008, 10:26:32 pm »

  Can someone tell me how I can view the bluegate coding because im trying to make the pegasus gate dial slower and change the sound on mine.
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Mix-Martes86

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Re: Base Code
« Reply #1 on: October 19, 2008, 12:47:10 pm »

If you want to change anything, you have to first extract the PBOs files. Then you'd change whatever it is you want to change, and then you'd repack the PBO file.
Now, I couldn't get the gate to dial slower (because I didn't know how to do it), so I did little tricks for videos. The sound is easier though, since you only have to put in your new sounds with the name of the old sounds and replace them. I did that for mine, and it sounded well better.

Cheers
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ColJonesSG1

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Re: Base Code
« Reply #2 on: October 19, 2008, 07:03:23 pm »

 How do I change the sound, i've tried opening the pbo in notepad and wordpad?
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Matt SG-3

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Re: Base Code
« Reply #3 on: October 19, 2008, 07:12:34 pm »

you will new a pbo unpacker and packer to open any pbo bit if you want you sounds in the gates the send them to me as i am finishing the dsf 1.4 gates  and area 52

 and for bxbx i am going to ask to update his gates

so if any one has his email please post here
 

thanks
« Last Edit: October 19, 2008, 07:14:06 pm by matt »
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Mix-Martes86

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Re: Base Code
« Reply #4 on: October 19, 2008, 09:11:29 pm »

You don't change sounds in notepad or wordpad of +60MB packs!!! LOL

Matt, I got a repository of sounds... tons of 'em, if you need any, just ask.
And I think I also got BXBX's address, I'll send it to you.

Cheers
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ColJonesSG1

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Re: Base Code
« Reply #5 on: October 20, 2008, 06:27:12 pm »

Okay I got a pbo unpacker/packer WinPbo and I have sounds.  What do I do now?
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Matt SG-3

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Re: Base Code
« Reply #6 on: October 20, 2008, 06:41:23 pm »

ok you unpack the sg_dhd.pbo then make sure the sounds you have are named the same as the ones in snd folder
the copy and past the new ones but make a back up of the sg_dhd just in case of errors or mistakes

then pack it up again with the pbo packer/unpacker

if it fails put the old file back in the addons folder and you will be back to the original file

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ColJonesSG1

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Re: Base Code
« Reply #7 on: October 20, 2008, 10:45:13 pm »

Matt did you get my email. :smilie:
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Matt SG-3

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Re: Base Code
« Reply #8 on: October 21, 2008, 08:53:48 am »

yes i got it and will add to my colection of new sounds for bxbxgates


thanks
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Mix-Martes86

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Re: Base Code
« Reply #9 on: October 21, 2008, 09:23:36 am »

Matt, did you see my SG test videos in Youtube? They're good examples of the quality of my sound samples.
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Matt SG-3

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Re: Base Code
« Reply #10 on: October 21, 2008, 12:00:33 pm »

humm i dont think i did can you put links here some where for me as i am working the gates this coming week end
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Re: Base Code
« Reply #11 on: October 21, 2008, 12:14:51 pm »

Youtube is banned here in the office, so I can't get you specific links right now.

However, one of the tutorials is posted here: http://www.stargateassault.net/forum/index.php?topic=1999.0
If you access Youtube from there, and get into my user channel, you should be able to find all the videos.

Cheers
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The Stargate Modification is a scripted add-on for Operation Flashpoint, ArmA and ArmA II,
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