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Author Topic: Auto iris enable and script for gate dial  (Read 1561 times)

WebName05

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Auto iris enable and script for gate dial
« on: November 05, 2008, 02:37:37 pm »

Hello ,how i can do to auto iris be enabled on mission start and how script i must write to gate dialed automaticly?
Sorry for my english , i believe you can understand.
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Matt SG-3

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Re: Auto iris enable and script for gate dial
« Reply #1 on: November 05, 2008, 11:24:41 pm »

so  to  auto dial a gate you must put this line in a triggers init line

[G1,"ABYDOS"] EXEC "\DSF_SF_DHD\SQS\AI.SQS"

------------------------------------------------------------------------
And to auto iris add this to earths dhd/pult init line

[nearestobject [player,dsf_gate"]] exec "\dsf_sg_dhd\sqs\auto.sqs"

----------------------------------------------------------------------

ok mate
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WebName05

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Re: Auto iris enable and script for gate dial
« Reply #2 on: November 07, 2008, 03:34:10 pm »

OK,thanks.And how to create an incoming conection?
« Last Edit: November 07, 2008, 03:53:24 pm by WN05 »
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Matt SG-3

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Re: Auto iris enable and script for gate dial
« Reply #3 on: November 07, 2008, 08:36:27 pm »

OK,thanks.And how to create an incoming conection?

what do you mean?
if you just want an incoming wormhole and this to the init

[G2,"Earth"] exec "DSF_SG_DHD\SQS\AI.SQS"



Try that  mate
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The Priest

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Re: Auto iris enable and script for gate dial
« Reply #4 on: March 28, 2009, 09:00:20 pm »

Is there any script to make incomming wormhole opened forever or very very long ??
thx
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Deepsmeg

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Re: Auto iris enable and script for gate dial
« Reply #5 on: March 30, 2009, 02:36:54 am »

There's an array called DSF_OverOpen, or something like that.
With any luck, the name of it is mentioned in the readme that comes with the stargate and that the version you're running has it in it.
I can't remember the exact syntax off the top of my head; you need to add the gate's object to the overopen array.
One of the lot that are still working with OFP may be able to help.

(Historic note: That functionality was put in to support the Anubis gatekiller)
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Re: Auto iris enable and script for gate dial
« Reply #6 on: March 30, 2009, 08:04:29 am »

I remember having seen that functionality too... but I think it just affected one gate, and at the time, it seemed to me like it was sort of a decorative or cinematic function. Sadly I don't remember what was it like either. I might have it in some script though, I'll have a look at it later.
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Deepsmeg

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Re: Auto iris enable and script for gate dial
« Reply #7 on: March 30, 2009, 11:56:33 am »

The idea was that if you added a gate to overopen, it would stay open over the 38 minute window.
It would then close as soon as it was removed from overopen, or after 38 minutes, whichever happened first
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