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Topic: Stargate FAQs  (Read 6496 times)
Deepsmeg
DSF Productions
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« on: February 23, 2009, 05:01:34 pm »

Ok, here are some frequently asked questions and their answers.
These are correct at time of writing.

Where can I get the game?
ArmA can be got from game shops, Amazon, Play.com, etc
ArmA II can be got from those places, and also via Steam.

Where can I get the mod?
There is an unstable release available to people who REALLY want to try and use the gates and who know what they are doing. To be blunt, if you're smart enough to know how to use this version, I don't need to put a link to it here.

When will the gates be released?
Final release: I don't know. Unstable "nightly", see above

Can I fly through the gate?
If you can fit it through the gate, it will be transported.

Can I drive a tank through the gate?
If you can fit it through the gate, it will be transported.

Can I push a car through the gate?
If you can fit it through the gate, it will be transported.

Can I put a boat through the gate?
If you can fit it through the gate, it will be transported.

Were those last ones really asked?
No. I felt they were funny and someone was bound to ask them sooner or later.

Does anything not go through the gate?
Ambient life, dead bodies, Chinooks.

You said I could fly through the gate, why can't I get a large transport helicopter through it?
Can it fit?

How do I make custom gate addresses?
Place glyphs next to the gate. The video blog explains this in detail.

I don't have glyphs! How do I make custom gate addresses through scripting?
http://www.stargateassault.net/forum/index.php?topic=2013.0

How can I port addon to ArmA because it would look cool to see a addon next to the gate!
This is beyond the scope of this FAQ.

How do I use Cheyenne Mountain? Is there an SGC we can use?
No. Just no.

Where do I download the newest stable version?
It isn't out yet.
Though this question has already been covered in the FAQ, it gets asked to often I felt it needed answering twice.


Why is it taking so long?
Either because there's a lot of work that's being done to it, thus making it quite complicated and not able to be rushed OR it's ready for release already and we just enjoy hearing you whine. You choose. Then realise your choice was wrong and that it's the first one.

Will the gate be ported to ArmA II?
Yes. This is what we are developing it on.

Will it still work on ArmA?
Probably. We are focussing on developing the mod, not on testing it on the older engine. That said, we are not using any ArmA II only code.

Why are you recoding so much stuff? I want a release now!
Firstly, that's not really a question. Secondly, there were a few issues that existed in the ArmA script which were found when converting to ArmA II. Correcting these then caused some timing issues. The end result is that the code is now a lot more efficient that before, so we're making these optimisations throughout the entire codebase.

What about the mission makers' release?
The Mission Makers' Release is an old version of the gate that is no longer supported. It was released as a version for mission makers to use to develop missions with the gates. It can still be used by mission makers to protoype missions but WE WILL NOT SUPPORT YOU with any problems with this release. You may want to forget that it exists.

How does the gate system work?
In depth information can be found here: http://www.stargateassault.net/forum/index.php/board,25.0.html
« Last Edit: April 26, 2010, 05:37:06 am by Deepsmeg » Logged

http://tinyurl.com/dsf-faq <--- Updated 26/04/2010


Master Bra'tac beat Apophis in a game of chess. Using Mr Bun the Baker.

When Master Bra'tac fell from above and failed to learn to fly on the way down, Hannor Mir still became a street pizza.
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The Stargate Modification is a scripted add-on for Operation Flashpoint, ArmA and ArmA II,
it has been unofficially created as a way for fans to explore the Stargate as it is portrayed in the shows.
This add-on is completely unofficial and though we have gone through great lengths to mimic functions as shown in the shows
it is down to our own interpretation and may not be true to what SCI FI Channel or Metro-Goldwyn-Mayer Studios Inc intended.

Stargate, Stargate SG-1, and other related names are Copyright Showtime Inc., SCI FI Channel and Metro-Goldwyn-Mayer Studios Inc.
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