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Author Topic: Bottlenecks in a jar.  (Read 1197 times)

Cirius

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Bottlenecks in a jar.
« on: March 21, 2009, 09:40:44 am »

Salutations all.

I guess it's about time I revealed my existence to the world and all.

I have a slight concern with regards to the feasibility of multiplayer and how it will relate to the tactics in this mod.

Each world has only one access point, namely the stargate itself. Now I'm quite familiar with multiplayer across a great many games, and if there's one thing that causes arguments and accusations of camping, it's bottle-necks. I have images of each side simply grabbing a couple of worlds, mounting fixed gun emplacements, and pointing them at the gate. Now regardless of how good your shooting is, and how fast you can hit the deck, if you appear on a world defended by a couple of fixed emplacements, it's mincemeat for you.

Added to that the momentary disorientation resulting on arriving on an unfamiliar world, and you have a serious turkey shoot on your hands.

Now with a game like Call of Duty, or god forbid, Medal of Honour, the player is buffed to such an unreasonable extent that a charge on a gun emplacement has a reasonable chance of success. Now apply the same tactics to Armed Assault. See that bloody red mess? That's you that is.

This is by no means a criticism, I'm just curious as to if anyone has given serious thought to the issues that might arise here?

On a different note, the current jaffa staff weapon has absolutely no effect on vehicles. Is this intentional? Because at the moment a lone driver in a humvee can cause some serious mess to a jaffa division.
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Scofield

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Re: Bottlenecks in a jar.
« Reply #1 on: March 21, 2009, 11:25:18 am »

Good point. Probably you can send a probe/drone, shoot a AT4 trough or a grenade, an armed vehicle or fly a paddlejumper or a small glider trough.
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FrostMan

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Re: Bottlenecks in a jar.
« Reply #2 on: March 21, 2009, 05:14:43 pm »

Or heavier such as a Mark 9 (nuke).

In CE we're tackling this issue by allowing planets to be visited by spacecraft, so in theory you could hold out against an attacking force; however you gates getting tied up and eventually you'll have a fleet of Deathgliders/302's bearing down on you.

Death from above.

Now of course we'll include space defense but like all good games, theres always a way around.
« Last Edit: March 22, 2009, 03:14:19 am by FrostMan »
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Mix-Martes86

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Re: Bottlenecks in a jar.
« Reply #3 on: March 21, 2009, 07:42:01 pm »

Or heavier suck as a Mark 9 (nuke).

In CE we're tackling this issue by allowing planets to be visited by spacecraft, so in theory you could hold out against an attacking force; however you gates getting tied up and eventually you'll have a fleet of Deathgliders/302's bearing down on you.

Death from above.

Now of course we'll include space defense but like all good games, theres always a way around.

Yes... about this bottleneck thing, in SG they got means around it. Throw a few explosive toys through the gate, and clear the gate surroundings a little. That's enought to get started.

And the space stuff is another way around it. I've been thinking though... how's this gonna be archieved? I guess the ships being made by MP are on the table, but, there's no outer space as it is, it has to be worked around. One way would be to have the ships operating at super-height above the target area, so you could even take the ships down into the planet. The other way would be to have separate areas destinated for space-battles, which would neglect the interaction between space and ground unless scripted. But it'd also present the problem that, with not much space around, it'd be hard to have several space-battles at once.

An awesome fix to the "I'm running out of ground or space" problem would be to make a map of the size of the 31st Normandy mod's Normandy map, which, if you haven't tried it, is huge. I don't know the performance implications of that, but sounds like a good solution.
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Deepsmeg

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Re: Bottlenecks in a jar.
« Reply #4 on: March 21, 2009, 10:49:13 pm »

Also, check out the wormhole video - in it is a demonstration of one of our toys.
Just before you emerge from the other gate, you get a quick visual of the other gate. Not enough to be gamebreaking, but enough to know that there's a mounted emplacement to your right on exit.
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Master Bra'tac beat Apophis in a game of chess. Using Mr Bun the Baker.

When Master Bra'tac fell from above and failed to learn to fly on the way down, Hannor Mir still became a street pizza.

Cirius

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Re: Bottlenecks in a jar.
« Reply #5 on: March 22, 2009, 10:34:23 am »

Whilst it is indeed handy to know there's a mounted emplacement to your right as you emerge from a gate, by then it's a little too late to do other than say 'oh sh..' as your entrails are scattered to the four winds. Explosive toys...I don't know why, but I had a strange image of Jack tossing a teddy bear through the gate...Perhaps this is just years of gaming experience here, but anyone stupid to be stood right by the gate deserved to be smacked in the head by a fluffy toy packed with C-4.

Personally, given the task of defending a gate, I'd forget the idea of static emplacements. A few tank barricades in front of the gate should stall anyone attempting a Dukes of Hazard style invasion, and any infantry advance could be brought to a halt by a couple of relatively proficient snipers concealed in the hills. As for invaders from space? Erm, some kind of upward firing tank, moving backwards and forwards between defensive positions, driven by a teenager with an infinite supply of cola and an eighties mix tape.

Mix. I'm not sure how familiar you are with ArmA map building, so forgive me if I sound condescending. Maps in ArmA deal essentially with grids. Whilst it is indeed possible to construct an obscenely large map that would take an absurdly long time to get across, and do so without too much of a performance hit, you are forced to sacrifice a great deal of terrain detail. In a completely spaced based map, this wouldn't really matter, as a black space is a black space, but if you want planets as well, then you need to make a choice. Additionally, on a map that big, it only takes so long before the map maker goes completely insane. Trust me. Flibble.

Hang on. The mark 9?  Isn't designating that thing a nuke a slight understatement? I'm paraphrasing, but I vaguelly recall Carter commenting that the atmosphere had been turned to plasma. That's just a little overkill in my book, but I suppose it would deal rather effectively with any nearby jaffa. Incidentally, I remember Major Pain was working on a deployable static nuke, similar to the one from the film. I've looked around, but seen no further mention of it. Was it abandoned, or has he squirreled it away somewhere?
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FrostMan

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Re: Bottlenecks in a jar.
« Reply #6 on: March 23, 2009, 01:47:13 pm »

Well i glad to see you've done your homework.

All i can say is don't worry, we at DSF have a specific way we're going to tackle 'Space' and it none that have been descussed so far; as for turning worlds to plasma... Thats why we've got more than one lol.

CE will have a degree of researching involved within the gameplay, unlocking more advanced weapons / defenses as the games progress; we're also contemplating 'End Game' techs which sole purpose is to end long running stalemates.

If you like to can start descussing what tech you'd like ingame as the list can be quite extensive; remember SG:CE will play more like a first persion strategy game than a FPS, were not aiming for the Battlefield or CounterStrike style gameplay. We intend to build up the atmosphere and get players to plan ahead; real co-operation is the key.

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Mix-Martes86

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Re: Bottlenecks in a jar.
« Reply #7 on: March 23, 2009, 03:31:14 pm »

I hope the resources are more user-friendly than those used in the Garry's Mod "Environment mod" or whatever is called, that uses generators, ZPMs...
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Deepsmeg

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Re: Bottlenecks in a jar.
« Reply #8 on: March 27, 2009, 04:18:39 pm »

Oh yes.
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http://tinyurl.com/dsf-faq <--- Updated 09/08/2011

Master Bra'tac beat Apophis in a game of chess. Using Mr Bun the Baker.

When Master Bra'tac fell from above and failed to learn to fly on the way down, Hannor Mir still became a street pizza.
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The Stargate Modification is a scripted add-on for Operation Flashpoint, ArmA and ArmA II,
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