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Author Topic: Developments votan  (Read 6154 times)

votan

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Developments votan
« on: August 18, 2009, 11:14:08 am »

This is my model of the ancient outpost on Earth





« Last Edit: August 18, 2009, 12:44:59 pm by votan »
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Major Pain

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Re: Developments votan
« Reply #1 on: August 18, 2009, 02:12:32 pm »

Nice start!
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A Serpent guard, a Horus guard, and a Setesh guard meet on a neutral planet. It is a tense moment. The Serpent guard's eyes glow. The Horus guard's beak glistens. The Setesh guard's nose drips...

votan

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Re: Developments votan
« Reply #2 on: August 18, 2009, 04:37:23 pm »

I made a model of the outpost Earth but I do not know how to do certain things for it please help:
1. How to maintain the existing texture models in 3ds max to be open to O2?
2. How do the player can sit in my model, and to engage the enemy?
3. How to make this chair to spin around its axis?
4. And is it possible to make your own shells for this model is that it was the weapon?
5. As a model of the packed p3d in pbo?
And I would be very glad if some of the issues that you would respond to demonstrated through screenshots!
Sorry for my english), my translator could not translate correctly.
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Major Pain

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Re: Developments votan
« Reply #3 on: August 18, 2009, 08:53:56 pm »

What you ask would take hours to explain.  That's why I gave you a link to Wiki.  There you can find how to make models and turn them into addons from start to finish. This stuff takes time to learn.  I spent a good 6 months trying to learn how to get my stuff in game and working.... some what.  Your off to a good start just do some reading now.

Quote
You need to read some tutorials that will tell you step by step how to do it.  Here is a good place to start...
http://community.bistudio.com/wiki/Modelling_Tutorials#Buildings


I have been porting a very nice looking chair as well.
« Last Edit: August 18, 2009, 09:31:06 pm by Major Pain »
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A Serpent guard, a Horus guard, and a Setesh guard meet on a neutral planet. It is a tense moment. The Serpent guard's eyes glow. The Horus guard's beak glistens. The Setesh guard's nose drips...

votan

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Re: Developments votan
« Reply #4 on: August 19, 2009, 08:02:48 am »

I do not get a good seat for a chair (((I still do not know a lot of 3ds max, I only 5 days of doing a model ... How do you figure on the back of a chair?
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Major Pain

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Re: Developments votan
« Reply #5 on: August 19, 2009, 07:38:19 pm »

Quote
How do you figure on the back of a chair?
Again I'm not sure if this is a bad translation but the back doesn't need allot of detail.
 
One of the things I've found is allot of the models we want in game have already been made by some very talented people.  So why re invent the wheel if it's already made.  I talk to the makers and get their permissions to port their stuff for our game.  It saves a ton of time.  If I don't get their permission I will try and make it my self.
 
3D Max is a great program, I use it my self but it takes time to learn. 
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A Serpent guard, a Horus guard, and a Setesh guard meet on a neutral planet. It is a tense moment. The Serpent guard's eyes glow. The Horus guard's beak glistens. The Setesh guard's nose drips...

votan

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Re: Developments votan
« Reply #6 on: August 20, 2009, 07:32:18 am »

Thank you Major Pain...
But due to the fact that I do not have screenshots from a chair at the back, I employ him to do, I have now changed back arm chairs, and added ...
And if I do the same cartridges as the old and in the movie, they can be done as a weapon of chairs?
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Major Pain

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Re: Developments votan
« Reply #7 on: August 20, 2009, 07:40:47 am »

I'm not sure how to make it a weapon yet.  You would need to set it up as a tank or something then figure out where the Drones will fire from.  You will need to make a hole building just for that so that it doesn't look funny.  You can't have the drones flying up from the chair.  I have some good drone models.
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A Serpent guard, a Horus guard, and a Setesh guard meet on a neutral planet. It is a tense moment. The Serpent guard's eyes glow. The Horus guard's beak glistens. The Setesh guard's nose drips...

votan

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Re: Developments votan
« Reply #8 on: August 20, 2009, 09:42:43 am »

I think in the future to make at least part of the ancient outpost of the earth and make sure that it could only get through the rings, but this is a long work ... I will look so realistic ...
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votan

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Re: Developments votan
« Reply #9 on: August 20, 2009, 03:41:10 pm »

I was a little altered its model ...
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Big Ben

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Re: Developments votan
« Reply #10 on: August 21, 2009, 07:25:27 am »

Looks good. Keep up the nice work.
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votan

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Re: Developments votan
« Reply #11 on: September 01, 2009, 11:57:15 am »

With icewind.123 I released an alpha version of the joint addon (Naquada generator), he made a great contribution to the addon that is done the configuration and texture ...


download
« Last Edit: September 01, 2009, 01:15:24 pm by votan »
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XXlpeanuts

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Re: Developments votan
« Reply #12 on: September 01, 2009, 02:48:25 pm »

Does it blow up??? hehe
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votan

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Re: Developments votan
« Reply #13 on: September 01, 2009, 03:18:07 pm »

Yes
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Apofiss

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Re: Developments votan
« Reply #14 on: September 01, 2009, 05:14:36 pm »

COOL!!!
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The Stargate Modification is a scripted add-on for Operation Flashpoint, ArmA and ArmA II,
it has been unofficially created as a way for fans to explore the Stargate as it is portrayed in the shows.
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it is down to our own interpretation and may not be true to what SCI FI Channel or Metro-Goldwyn-Mayer Studios Inc intended.

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