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ArmA Stargate Mod Forums
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Armed Assault / ArmA II
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ships issue
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Topic: ships issue (Read 941 times)
nathan_ford
Newbie
Ascension Level: 0
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Posts: 15
ships issue
«
on:
July 09, 2010, 10:06:19 pm »
I should have waited till I installed all the mods before I posted my first help topic. Whenever I use the rings to go to either ship (or even get in the telkak without the rings) then I am suddenly placed very high up in the air, and I fall to my death. I figure it has to do with the reported bug that the rings are in the wrong position on the ships, but even when I place the temp. fix code in the initialization line, the same thing still happens. (also, is there a permanent fix to the bug yet?)
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bait
Sr. Member
Ascension Level: 5
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Posts: 280
"For a Moment there I thought we were in trouble"
Re: ships issue
«
Reply #1
on:
July 09, 2010, 10:32:33 pm »
If your trying to use the ships on the "Worlds" map they dont work right for some reason. There isnt a fix for any of it right now and its pretty doubtfull that there will be.
«
Last Edit: July 09, 2010, 10:45:41 pm by bait
»
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"You wouldn't shoot an unarmed upside down man?!"
Deepsmeg
DSF Productions
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Ascension Level: 30
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Posts: 630
Good | <null> | <null>
Re: ships issue
«
Reply #2
on:
July 09, 2010, 11:06:22 pm »
Ships + rings = street pizza
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<--- Updated 09/08/2011
Master Bra'tac beat Apophis in a game of chess. Using Mr Bun the Baker.
When Master Bra'tac fell from above and failed to learn to fly on the way down, Hannor Mir still became a street pizza.
nathan_ford
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Re: ships issue
«
Reply #3
on:
July 10, 2010, 12:39:08 am »
ahhh, I see, oh well, at least it works on some maps. As long as this thread is open, when I order people to the rings, they go to the rings and stay about 5 feet away from them, but wont go any closer.
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bait
Sr. Member
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Posts: 280
"For a Moment there I thought we were in trouble"
Re: ships issue
«
Reply #4
on:
July 10, 2010, 09:38:32 pm »
Yeah the rings dont work the best in ARMA 2.
«
Last Edit: July 10, 2010, 09:44:47 pm by bait
»
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"You wouldn't shoot an unarmed upside down man?!"
nathan_ford
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Ascension Level: 0
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Re: ships issue
«
Reply #5
on:
July 10, 2010, 09:58:13 pm »
oh okay, well that's the last of my problems with all the mods I've installed, Im working on the stargate svns now, but still having some vista trouble (access denied stuff) thanks for all the help anyways.
edit: not just vista issue, doing the same thing on my laptop that's running xp.
«
Last Edit: July 10, 2010, 10:38:03 pm by nathan_ford
»
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bait
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"For a Moment there I thought we were in trouble"
Re: ships issue
«
Reply #6
on:
July 10, 2010, 10:50:27 pm »
Im not sure about that problem. I havent had any trouble with the Stargate SVN on either vista or xp. Maybe your ISP is blocking it.
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"You wouldn't shoot an unarmed upside down man?!"
nathan_ford
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Re: ships issue
«
Reply #7
on:
July 10, 2010, 10:51:44 pm »
I was able to get everything else, just not certain files in the one folder, I'll keep working on other solutions. Might try using my aircard.
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nathan_ford
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Re: ships issue
«
Reply #8
on:
July 11, 2010, 02:52:31 pm »
nope, aircard didn't work, Im not sure what's wrong... maybe i could try on my ubuntu os and then transfer it with a flashdrive.
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nathan_ford
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Posts: 15
Re: ships issue
«
Reply #9
on:
July 12, 2010, 01:47:39 am »
alrighty, something to do with windows. Tried getting it through Ubuntu, and it worked like a charm, just gotta transfer it over now. Once again, thanks for the help!
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ArmA Stargate Mod Forums
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Armed Assault / ArmA II
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Help Centre
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ships issue