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Author Topic: [Arma 2] Stargate mission :mine  (Read 1871 times)

Genis

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Re: [Arma 2] Stargate mission :mine
« Reply #15 on: July 13, 2010, 01:49:59 pm »

how do i install svn, there are no pbo files.............

Use the run.bat in the addon folder
« Last Edit: July 13, 2010, 01:51:33 pm by Genis »
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icewind.123

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Re: [Arma 2] Stargate mission :mine
« Reply #16 on: July 13, 2010, 06:58:08 pm »

Yep it will pack all the pbos together... remember to restart the bat if you get a a newer svn. About the intro, yep, a more detailed briefing would be good to, no need to rush a intro when it's complicated (it is in the beginning).
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XXlpeanuts

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Re: [Arma 2] Stargate mission :mine
« Reply #17 on: July 14, 2010, 01:10:18 pm »

Yea when i download it using Tortoise SVN thingy there is no .bat file in the addons folder, im just gonna give up completely, no idea how to download it so there .bat file appears.

What ever i do it just shows up with this folder "SG-mod 0.9" and in it is folders called Lua, scripts, materials, models, settings, sound, thats inside addons folder, cant find any .bat
« Last Edit: July 14, 2010, 01:12:50 pm by XXlpeanuts »
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Deepsmeg

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Re: [Arma 2] Stargate mission :mine
« Reply #18 on: July 14, 2010, 01:38:10 pm »

Umm.
What?

There's no LUA folder. You sure you've not got the Garry's Mod Stargate? That looks very much like a source engine folder structure with lua added in!

The bat file is in the addons folder, with the 3 sub folders hanging off of that.
I have said all along that if you don't know how to use the SVN release, not to use it as it will just end in pain and sorrow.
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bait

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Re: [Arma 2] Stargate mission :mine
« Reply #19 on: July 14, 2010, 04:20:55 pm »

Yeah I've played the stargate mod for GMOD and its pretty cool, but It dosent have the same kind of feel as ARMA1/2. That is definitly not this mods folder structure.

You can click download GNU Tarball and get the mod also.
http://armastargatemod.svn.sourceforge.net/viewvc/armastargatemod/
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"You wouldn't shoot an unarmed upside down man?!" :smilie:

XXlpeanuts

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Re: [Arma 2] Stargate mission :mine
« Reply #20 on: July 14, 2010, 04:49:50 pm »

well i downloaded from the right link god damn it but yea i know it dont seem right at all......
I dont want to use the SNV i just wanna play this guys mission, and i like idea of stargate being in it even just for show
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XXlpeanuts

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Re: [Arma 2] Stargate mission :mine
« Reply #21 on: July 14, 2010, 05:12:21 pm »

MY GOD it worked haha, cheers for that link Bait :)
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morlander

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Re: [Arma 2] Stargate mission :mine
« Reply #22 on: August 06, 2010, 01:06:29 am »

hey i did all the footwork to get this mod up and running correctly im not a arma 2 expert and am not sure how to make my own stargate missions yet so being able to download and play one was a real treat thanks for uploading this i enjoyed seeing it and playing it thru a few times i hope more people with good skills at mission editing upload missions for us to try out
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The Stargate Modification is a scripted add-on for Operation Flashpoint, ArmA and ArmA II,
it has been unofficially created as a way for fans to explore the Stargate as it is portrayed in the shows.
This add-on is completely unofficial and though we have gone through great lengths to mimic functions as shown in the shows
it is down to our own interpretation and may not be true to what SCI FI Channel or Metro-Goldwyn-Mayer Studios Inc intended.

Stargate, Stargate SG-1, and other related names are Copyright Showtime Inc., SCI FI Channel and Metro-Goldwyn-Mayer Studios Inc.
Stargate, Stargate SG-1, Stargate Worlds and other related names are Trademarks of Metro-Goldwyn-Mayer Studios Inc.

All material on this website is for non-profit use and completely unofficial; please do not edit the contents of these files.