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Author Topic: Stargate 1.3 help & support thread  (Read 31986 times)

Walmis

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Stargate 1.3 help & support thread
« on: April 15, 2006, 06:49:29 pm »

A dedicated support thread. Ask anything you want here.
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matt sg3

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Re:Stargate 1.3 help & support thread
« Reply #1 on: April 15, 2006, 06:58:57 pm »

hi mate just sent you an email lol
any how i cant seem to dail home from a dhd what symbols do you change
 i no it sonuds dum but not even played 1.2 yet just making lots of missions
:blink:
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Walmis

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Re:Stargate 1.3 help & support thread
« Reply #2 on: April 15, 2006, 07:15:37 pm »

yes, there was a bug in the address system, it is fixed, and addresses changed (the ones you wrote down from show address function). However, if you have defined earth as a custom gate, should work fine, can you send me the mission?
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matt sg3

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Re:Stargate 1.3 help & support thread
« Reply #3 on: April 15, 2006, 07:22:26 pm »

i have only tried the one that came with 1.3
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Walmis

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Re:Stargate 1.3 help & support thread
« Reply #4 on: April 15, 2006, 07:26:14 pm »

works perfectly fine for me, maybe you entered a wrong address?
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matt sg3

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Re:Stargate 1.3 help & support thread
« Reply #5 on: April 15, 2006, 07:28:53 pm »

yeah most likely i have never used the new dhds yet and i dont no how to dail home sorry to be a pain in the ass
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Walmis

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matt sg3

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Re:Stargate 1.3 help & support thread
« Reply #7 on: April 15, 2006, 07:41:21 pm »

thanks mate could you put together a dhd manul and witch simboles to change cause i am dum and still cant figure it out soz
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Walmis

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Re:Stargate 1.3 help & support thread
« Reply #8 on: April 15, 2006, 07:42:24 pm »

you enter the 6 symbol destination address, and a point of origin. The point of origin is displayed at the top left of the dhd keyboard
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CRIONYK

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Re:Stargate 1.3 help & support thread
« Reply #9 on: April 15, 2006, 08:07:03 pm »

don't work for me too. i use the DHD.jpg (in the *.zip) to dial address but nothing happens:pinch: :S
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Walmis

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matt sg3

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Re:Stargate 1.3 help & support thread
« Reply #11 on: April 15, 2006, 08:29:08 pm »

thanks alot dude i done it now but forgot to put the gdo code in and died lol:lol: :woohoo: :cheer:
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CRIONYK

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Re:Stargate 1.3 help & support thread
« Reply #12 on: April 15, 2006, 08:39:59 pm »

can you tell me the numbers you've entered ?
i've entered 28,26,5,36,11,29,1:blink:

Post edited by: CRIONYK, at: 2006/04/15 23:40
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Walmis

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Re:Stargate 1.3 help & support thread
« Reply #13 on: April 15, 2006, 08:50:20 pm »

the point of origin is dynamic and it changes everytime you start a mission, unless you enter something > 0 in it's place. i mean like that [this,"planet",[1,2,3,4,5,6],5] exec ....

Post edited by: Walmis, at: 2006/04/15 23:57
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CRIONYK

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Re:Stargate 1.3 help & support thread
« Reply #14 on: April 15, 2006, 09:17:16 pm »

so in order

point of origin
chevron 1
chevron 2
chevron 3
chevron 4
chevron 5
chevron 6
chevron 7

Is that ? (it's hard to understand :pinch:  :pinch:  :pinch: love BXBX v1.0 beta Gate :whistle: )

i think it will be good for noobs (me :whistle: :S ) if a topic "How to dial v1.3 Gate" is created to explain chevron order and other specifications. please please please :cheer:

Post edited by: CRIONYK, at: 2006/04/16 00:18
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The Stargate Modification is a scripted add-on for Operation Flashpoint, ArmA and ArmA II,
it has been unofficially created as a way for fans to explore the Stargate as it is portrayed in the shows.
This add-on is completely unofficial and though we have gone through great lengths to mimic functions as shown in the shows
it is down to our own interpretation and may not be true to what SCI FI Channel or Metro-Goldwyn-Mayer Studios Inc intended.

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