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Author Topic: Stargate 1.3 help & support thread  (Read 32084 times)

Walmis

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Re:Stargate 1.3 help & support thread
« Reply #15 on: April 15, 2006, 09:23:58 pm »

man..... im disapointed in you :unsure: Have you ever watched the show lol.
recommend reading this article
http://en.wikipedia.org/wiki/Stargate_%28device%29

lol here in french, personally for you :P
http://fr.wikipedia.org/wiki/Porte_des_%C3%A9toiles

long story short:
glyph 1,2,3,4,5,6,poo

Post edited by: Walmis, at: 2006/04/16 00:29
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CRIONYK

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Re:Stargate 1.3 help & support thread
« Reply #16 on: April 15, 2006, 09:57:55 pm »

i've this :
[img size=400]http://www.crio-zone.info/download/DialingEarth.jpg[/img]

i don't understand nothing, the gate shutdown immediatly when i confirm adress :pinch:  :pinch:  :pinch:
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Walmis

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Re:Stargate 1.3 help & support thread
« Reply #17 on: April 15, 2006, 10:06:35 pm »

6th symbol is wrong
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CRIONYK

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Re:Stargate 1.3 help & support thread
« Reply #18 on: April 15, 2006, 10:08:52 pm »

what is this DHD's number please. i'm searching but i see nothing :angry:

Post edited by: CRIONYK, at: 2006/04/16 01:09
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Walmis

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Re:Stargate 1.3 help & support thread
« Reply #19 on: April 15, 2006, 10:13:35 pm »

35
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CRIONYK

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Re:Stargate 1.3 help & support thread
« Reply #20 on: April 15, 2006, 10:33:04 pm »

thanks it works





good work (textures are amazing especially when travelling into gate :woohoo: )
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The Wraith

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Re:Stargate 1.3 help & support thread
« Reply #21 on: April 16, 2006, 12:25:35 am »

dam i gotta try & fix my iris script again :blush: pmsl

well dude this rocks ;)

1 question
is there a simple way to activate the "Iris On Safe"
when the mission starts (also it should say Iris on Safe :woohoo:

1 suggestion
putting the origional dsf worm hole video back in
(admitadly yours is better ;)  )
but if you could include both and have it randomize between the 2 B)

anyways considering its killed most my scripts & the pyramids now way off in size lmao
this is still defo cool compaird to the others,
although iris looks realy ugly on 64mb nvidia :unsure:

this works realy cool to, defo a thumbs up from me B)

the Chev texture & lighting is great
and the steam LOL, well sweet, could do with spraying slightly away, instead of just up  ;)

final note
have you considerd a blank lcd / crt
that we could add textures to the screen during a mission

anyways
?(Walmis): = GoTo "Cool"  lol
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BooDro

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Re:Stargate 1.3 help & support thread
« Reply #22 on: April 16, 2006, 04:27:02 am »

I dont really know what to say.

Amazing...is the only thing that comes to mind.


Walmis, your contributions are priceless, without you, where would we all be.

I want to give you money.
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Walmis

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Re:Stargate 1.3 help & support thread
« Reply #23 on: April 16, 2006, 06:37:20 am »

Quote

is there a simple way to activate the "Iris On Safe"

You mean that it dont close automatically?

The original dsf wormhole is too long.

and yea, monitor is not a big problem
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Bierrolt

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Re:Stargate 1.3 help & support thread
« Reply #24 on: April 16, 2006, 10:17:53 am »

The problem with the dialing is probally causes by the picture of the dhd, wich has the wrong numbers. There are two symbols which are marked as 35.

Here is the updated [url/members.home.nl/b.hidding/SG/DHD.JPG]picture[/url].

Also don't use 13 in your address, because this one is not on the dhd and the dialing computer.
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Walmis

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Re:Stargate 1.3 help & support thread
« Reply #25 on: April 16, 2006, 10:20:42 am »

i made a failsafe. 13 symbol is changed to 1 automatically
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The Wraith

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Re:Stargate 1.3 help & support thread
« Reply #26 on: April 16, 2006, 12:54:05 pm »

Quote
You mean that it dont close automatically?


no the other way around, i'd like to be able to add a line
so that its Automaticly on safe as the mission loads,

i tried using the line in the readme
(i never got an error message or anything)
it just never set it to auto,
when i walk to the pult i still have to maunaly select it

im basicly looking for a command so when the mission starts the Auto Iris is already on
(as default its not)

this thing truly rocks, totaly kicks ass dude,
its dead easy to give it a dial back to earth command
(for noobs like me who loved the easy 1.1 dialing)

because you got the address book actualy working (fully)
1.1 dialing is dead easy to fake with adding action to dial home
(g2,g1) to the dhd lol,
very very cool man, big thumbs up  :woohoo:

i dont get what you mean about 13 though :blush:
any ideas what this weather error is on Stargate Planets v2 ?,
i kinda thought it was a feature in 1.3 that his island needed
(but i gather its not, now i got 1.3 & still a weather error)


ps
ive ripped a load of Monitor screens already (in the fx addon)
i extracted the main Pult dialing screen as a template,
{i figured size compatability would allow them to fit all SG monitors}
i removed the ring incert from the paa (i think it was an alpha channel)
i pasted my screen grabs over that screen to give it the same size

(i dont no if you could overide the PULT screen animations and force a static image)
but i figured if i did my paa's the same size, then if its possible,
thier already compatable with the current monitors :)
i have about 20 like these (they look clearer as paa though)
http://img91.imageshack.us/img91/8200/screenselection3hw.jpg

and heres the size thier in
(the Black boarder was something to do with the sg monitor)
so i made mine exact same size
[img size=150]http://img91.imageshack.us/img91/3965/destructsequenceactivatedv12lj.jpg[/img]
i figured fake cams for hall ways, cams get knocked out when east
detected n stuff like that, generaly geeky crap LOL
hence that auto destruct script (when you get a chance) ;)

and again, thumbs up on this, well easier to use now it works, and its megga fun to play (even a gdo)
rock on   B)
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The Wraith

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Re:Stargate 1.3 help & support thread
« Reply #27 on: April 16, 2006, 12:54:10 pm »

forum whent nuts n refreshed & posted twice : /

Post edited by: The Wraith, at: 2006/04/16 15:54
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Walmis

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Re:Stargate 1.3 help & support thread
« Reply #28 on: April 16, 2006, 02:19:43 pm »

yeah... put a 1 second delay in a trigger for it to work
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The Wraith

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Re:Stargate 1.3 help & support thread
« Reply #29 on: April 16, 2006, 02:34:51 pm »

i actualy had it in the INT of the pult
[nearestobject [g1,"dsf_gate"]] exec "\DSF_SG_DHD\sqs\Auto.sqs"

the ??‚¬?Æ instead of " in the readme have been the only real cause of problems with 1.3 lol

this is defo a smoother mod, everything seams more responsive (tidy scripting i guess) cos even when i lag graphics with to many addons, the gates still running in time, i get delays in 1.1 when i get lag

i dont no about giving you money
(you may go off drinking & forget how to mod)
i'd give you my wife, but trust me ye better of with ought LOL
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The Stargate Modification is a scripted add-on for Operation Flashpoint, ArmA and ArmA II,
it has been unofficially created as a way for fans to explore the Stargate as it is portrayed in the shows.
This add-on is completely unofficial and though we have gone through great lengths to mimic functions as shown in the shows
it is down to our own interpretation and may not be true to what SCI FI Channel or Metro-Goldwyn-Mayer Studios Inc intended.

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