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Author Topic: Stargate 1.3 help & support thread  (Read 32095 times)

andy

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Re: Stargate 1.3 help & support thread
« Reply #135 on: November 02, 2006, 11:23:21 am »

Do you guys have a tutorial or something to do basic gate scripting? :confused:
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icewind_123

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Re: Stargate 1.3 help & support thread
« Reply #136 on: November 25, 2006, 07:24:06 pm »

Tek'ma'tek, Jaffa  :wink:

i just installed the SG-Mod some days ago and was really stunned by all this work  :smilie: and I'm creating a mission where you play as a Jaffa, worship your god ect... however, I've got a problem:

When using the script to give the stargate an identity, the origin chevron always changes as i restart the mission, choosing one random.
I did exactly the same as in the scripting reference stated ( "[this,"Taonas",[3,7,21,25,26,34],6,true,”0 setfog 1”] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ) and altered the values... but it simply doesn't work.  Also with the original script. :confused:
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FrostMan

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Re: Stargate 1.3 help & support thread
« Reply #137 on: November 25, 2006, 07:41:20 pm »

Tek'ma'tek, Jaffa  :wink:

i just installed the SG-Mod some days ago and was really stunned by all this work  :smilie: and I'm creating a mission where you play as a Jaffa, worship your god ect... however, I've got a problem:

When using the script to give the stargate an identity, the origin chevron always changes as i restart the mission, choosing one random.
I did exactly the same as in the scripting reference stated ( "[this,"Taonas",[3,7,21,25,26,34],6,true,”0 setfog 1”] exec "\DSF_SG_DHD\sqs\CreateIdentity.sqs" ) and altered the values... but it simply doesn't work.  Also with the original script. :confused:

Firstly are you sure your running the 1.3 gates not the 1.4 beta?
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icewind_123

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Re: Stargate 1.3 help & support thread
« Reply #138 on: November 25, 2006, 08:38:03 pm »

Hm, i tried it with SG 1.4 - changing chevron
with SG 1.3 - changing chevron

But i couldn't get the SG1.3 RCx RC4 Hotfix  to work, because when patching the dsf_sg_dhd.pbo it leaves a only 3 mb file and I'm getting a error that says something like "dsf_sg/createGate.sqf" not found when trying to use the Create Identity script.
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ElSniperino

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Re: Stargate 1.3 help & support thread
« Reply #139 on: December 05, 2006, 09:58:44 pm »

Ermm...this is probably gonna make me sound r-tarded but....

I cant get the mod up.Im using operation flashpoint v1.46 european version and when i try to play,it starts up with the ordinary OFP and there are 3 missions in the single missions and when i click,i crash.I tried all the instructions i could find but it still wont work.do i need a different version or can i not get it at all :confused: :confused: :confused: :eek: :eek: :confused: :confused: :confused:
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FrostMan

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Re: Stargate 1.3 help & support thread
« Reply #140 on: December 06, 2006, 02:37:09 am »

You need Operation Flashpoint: Resistance version 1.96 to run the mod
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ITER was originally an acronym for International Thermonuclear Experimental Reactor, but that title was dropped due to the negative popular connotation of "thermonuclear", especially when in conjunction with "experimental".

Bjorn

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Re: Stargate 1.3 help & support thread
« Reply #141 on: December 16, 2006, 04:30:59 pm »

I have 2 questions:

1)I don't know how to install the DSF_SG_DHD.PBO in my operation flashpoint addons directory.

2) I can't find that operation flashpoint addons directory   :confused:
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ladyboy

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Re: Stargate 1.3 help & support thread
« Reply #142 on: December 20, 2006, 02:05:26 am »

heya guys.. i've just reinstalled ofp and all things from the SG mods and it's not working.

when i click "Dial Stargate" it gives the error "Picture \dsf_sg_dhd\dhd\scalar bool array strings 0xfcffffef.paa not found" i'm pretty sure i installed it all right... the first time i installed this there was no problems so i dont know how to fix this. help  :smilie:
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FrostMan

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Re: Stargate 1.3 help & support thread
« Reply #143 on: December 20, 2006, 09:14:32 am »

I have 2 questions:

1)I don't know how to install the DSF_SG_DHD.PBO in my operation flashpoint addons directory.

2) I can't find that operation flashpoint addons directory   :confused:

Its a directory named addons in the directory named operation flashpoint, its not exactly rocket science.
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ITER was originally an acronym for International Thermonuclear Experimental Reactor, but that title was dropped due to the negative popular connotation of "thermonuclear", especially when in conjunction with "experimental".

D@V?£

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Re: Stargate 1.3 help & support thread
« Reply #144 on: December 20, 2006, 05:45:57 pm »

You know, rocket science isn't as hard as they make out... in fact... neither is calculus... or Fluxons.... how odd...

I'm not too sure, but in earlier versions of OFP there might not have been an addons folder, in which case you might want to create one (and update)
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KingdomToShare

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Re: Stargate 1.3 help & support thread
« Reply #145 on: February 16, 2007, 02:34:32 am »

Hello everybody am new and i have some problem i kind of lost on that site.........could you help me and tell me the specific link where i can download the game?
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mr.someone

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Re: Stargate 1.3 help & support thread
« Reply #146 on: April 04, 2008, 09:08:25 pm »

im missing an addon

J7_RESIS

anyone now were to find it
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Beni100

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Re: Stargate 1.3 help & support thread
« Reply #147 on: March 21, 2009, 10:59:03 pm »

I have stargate mod 1.3 and 1.4. the problem is, when i want to dial it show keyboard not found.....
and the DHD can't be open.... :confused: :confused:
help please!!!!!!!! :confused: :confused:
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Poweruser

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bait

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Re: Stargate 1.3 help & support thread
« Reply #149 on: October 18, 2009, 05:23:49 am »

What would i put as the condition on a waypoint if i wanted a group to go to the gate when it opened. Theres a similar script for the BXBX gates, but i cant figure out how to do it on the DSF gates
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The Stargate Modification is a scripted add-on for Operation Flashpoint, ArmA and ArmA II,
it has been unofficially created as a way for fans to explore the Stargate as it is portrayed in the shows.
This add-on is completely unofficial and though we have gone through great lengths to mimic functions as shown in the shows
it is down to our own interpretation and may not be true to what SCI FI Channel or Metro-Goldwyn-Mayer Studios Inc intended.

Stargate, Stargate SG-1, and other related names are Copyright Showtime Inc., SCI FI Channel and Metro-Goldwyn-Mayer Studios Inc.
Stargate, Stargate SG-1, Stargate Worlds and other related names are Trademarks of Metro-Goldwyn-Mayer Studios Inc.

All material on this website is for non-profit use and completely unofficial; please do not edit the contents of these files.