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Author Topic: 'StarGate:Challanged Empires' Announced  (Read 17133 times)

FrostMan

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #15 on: July 14, 2006, 04:21:37 am »

Thanks for the suggestions, i'll c what i can do.

Funny thing is that i've based the StarGate:Challanged Empires code on that of MF's CTI, being that they are similar and it has extensive AI code avaliable.
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LordHorusNL

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #16 on: July 14, 2006, 02:04:42 pm »

While your at it could you make the textures on the offworld gate a little darkter/brownish. They seem to shiny right now

in the show the offworld gates are mostly darker than the earth gate because of the weather i surpose;)


Ohh an btw why is the wormhole effect that off sg atlantis and not sg1? just seems out of place
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Otacon

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #17 on: July 14, 2006, 02:38:44 pm »

wormhole effect is that of SG-1, only the series 9 SG-1.. They keep changin' it the bastards :P

Also it is impossible that we are able to "see" such a thing, because wormhole pshysics doesn't let the person that steps trough the gate see anything untill he reaches the other side.. So why do WE see a wormhole! :/
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FrostMan

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #18 on: July 14, 2006, 03:00:56 pm »

ok, that was neither a request or an idea. lets keep this topic free those subjects only.
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D@V?£

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #19 on: July 14, 2006, 03:19:59 pm »

@Otacon: 'Cos we're special :silly:

Anyways, to aviod being OFFTOPIC, I shall request the the notebook be made easier to use... seeing as it is pretty difficult to read the address at the current
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johnwilso007

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #20 on: July 14, 2006, 03:29:47 pm »

a PDA notebookso that the symblos dont look hand drawn.

i think that you suld have custom bases as it will add another level of stratergy to the game. if you have set bases then you would use the stratery every time. however if a custom on was avilable then it would be differnet every time:D

dont change the wormhole effect as the new one is much shorter.
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Otacon

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #21 on: July 14, 2006, 03:35:55 pm »

Id say make 1 preset base for each side, and then the other ones will become random when you explore.

Also, I agree that the handdrawn symbols aren't good, but I'd say keep them handdrawn but try and modify em a bit? Since it gives a cool effect... Plus I finaly got the hang of it :p I think I can dial them all now (a bit slow but still :))

Post edited by: Otacon, at: 2006/07/14 18:47
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Mix-Martes86

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #22 on: July 14, 2006, 05:32:09 pm »

Another idea I just came up with... it would a nice addition if all units were able to be alerted or something when an offworld activation or simply when dialing out. You know, some alarm sound, the chevron guy shouting "Offworld activation", some ambience, you know. :)

Cheers
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D@V?£

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #23 on: July 14, 2006, 06:39:11 pm »

I think base building, XCom style would be pretty cool, where your base is formed of several "squares" and you can build stuff in each square, like say, research facilities or munitions depots
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LordHorusNL

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #24 on: July 14, 2006, 06:40:30 pm »

I was thinking, you could create the maps you play on by creating an invisable barrier arround all the different worlds(islands) on the map and having one or two small openings in each barrier that can be used for hyperspace windows so you can use ships to invade the next world.

This would mean you could make bottlenecks in each world where enemy ships would have to come threw, (like with the stargate)

This could be done with great ease by creating walls(land) in the map and giving them an inviseble texture. I did some research on this back in the days i worked on the SCI-Fi SW mod and it works like a charm.

You could even have orbital stations to protect these "hyperspace coordinates"
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Mix-Martes86

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #25 on: July 14, 2006, 11:49:44 pm »

Hyperspeed inside the planets? Shouldn't that be at high heights so after the travel you would actually have to come down to the land?

BTW: I just saw some outstanding pyramid models in the user screenshots gallery. :)

Cheers
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Otacon

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #26 on: July 15, 2006, 05:55:46 pm »

Suggestions:

The Jaffa rebels.. Alter them! They just look like Jaffa soldiers and well face it, there needs to be a differance. For instance a Jaffa Rebel skin where they wear their white robes and another skin, just them without their armor suit like Tealc has sometimes and other key rebel figures. Also a cape attached to their armor like Bra'tac has.
A random mark generator that is automaticly enabled when placing the Jaffa rebel units so you don't have to put wich mark they should have on their heads.
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GSoldier

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #27 on: July 15, 2006, 08:56:52 pm »

I think your initial starting base should have a fixed position but, when you reach another planet you can create your custom base from which to operate from on that planet.  

I agree that there should be some sort of spaceship travel in the game because people could just camp the stargate preventing the other team from moving forward.

Post edited by: GSoldier, at: 2006/07/16 02:24
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Mix-Martes86

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #28 on: July 15, 2006, 10:22:59 pm »

Talking about gate camping... Wouldn't be nice to be able to control a M.A.L.P. from the dialing computer to find out those situations? :)

That way we could avoid suicide missions like in the show. We would know where we are going and if it's ok to go (because either the planet's air or enemy troups may not allow us to get there well).

Post edited by: Mix_Martes86, at: 2006/07/16 01:25
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GSoldier

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #29 on: July 15, 2006, 11:23:02 pm »

Also no Iris's, for obvious reasons :P

Post edited by: GSoldier, at: 2006/07/16 02:23
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