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Author Topic: 'StarGate:Challanged Empires' Announced  (Read 17135 times)

FrostMan

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #30 on: July 15, 2006, 11:51:42 pm »

I am going to add iris's for the human base, allowing the gou'ld forces to capture there gdo code at some point.
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ITER was originally an acronym for International Thermonuclear Experimental Reactor, but that title was dropped due to the negative popular connotation of "thermonuclear", especially when in conjunction with "experimental".

Mix-Martes86

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #31 on: July 16, 2006, 09:28:45 am »

Nice. Possibilities to change the code when the humans discover that their codes are no longer secret?
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FrostMan

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #32 on: July 16, 2006, 01:51:01 pm »

The ability to change codes will be avalible but i have to sort out the logic to it else games might go on forever.
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ITER was originally an acronym for International Thermonuclear Experimental Reactor, but that title was dropped due to the negative popular connotation of "thermonuclear", especially when in conjunction with "experimental".

FrostMan

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #33 on: July 16, 2006, 09:50:19 pm »

A small tech video http://www.dsfproductions.co.uk/downloadmanager.asp?fileid=81

The MotherShip arrives
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ITER was originally an acronym for International Thermonuclear Experimental Reactor, but that title was dropped due to the negative popular connotation of "thermonuclear", especially when in conjunction with "experimental".

colonel well

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #34 on: July 17, 2006, 03:33:15 am »

:woohoo:

great idea !!!
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Otacon

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #35 on: July 17, 2006, 04:53:56 pm »

Nice movie :) Whoes Goa'uld voice is that? I did not recognize it.

Also, how about trying to fix the fact you first see the original skin of the unit that was moddeld into the SG soldiers / marines..

And either remove the Zatguns from the marines/security forces skin, or add a zatgun to their arsenal :)

And add 2 or 3 more missiles to the SGC AT4 operator!

And MALPS and UAV's are a must! :)
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Otacon

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #36 on: July 17, 2006, 04:56:43 pm »

ah and how could i forget! Replicator infested planets! We explore planets and .. hmm, whats that sound? It sounds kindove.. familiar..

Oihh.. Not again, BUGS!

The Goa'uld will have a big problem if they encounter these nasty metalic critters, but the SGC will have enough fire power to make it back to the Gate in one piece.. Or atleast try and make it back.
 
(For the replicators on planets, it would be coolest if they don't apear near the gate at once, but if we where to build a small base or outpost, then a couple of minutes (or a big number of minutes) later they swarm at us! :evil: )

Just my 4 cents :)
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CRIONYK

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #37 on: July 17, 2006, 05:53:52 pm »

otacon you are asking about beta 2 of my work... so if you have any suggestion, please post on my forum ;-)
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Otacon

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #38 on: July 17, 2006, 05:57:03 pm »

ah I completly forgot about your plans to make total new SGC model :)
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D@V?£

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #39 on: July 17, 2006, 07:33:17 pm »

Would be good if there was a variety of Aliens, ranging from Militant Humans (such as the Gen'ii) to the wierd-ass (Mimicers)

Although, of course, Replicators would have to be there :p
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johnwilso007

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #40 on: July 18, 2006, 03:43:26 pm »

maybe free jaffa mercinbaries and the lucien allience.

or even human mercinaries for that matter:D


maybe a money system can be incorporated where your team get extrea funding for capturing planets and you can hire mercinaries for a while untill you send them away or ur money runs out.


maybe their could be a jaffa planet where you have to make them promises and from agreements and they will take arms against the enemy. you provide them weapons too.  

anywho cya:kiss:
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D@V?£

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #41 on: July 18, 2006, 10:05:21 pm »

Isn't Naquahda pretty much the universal currency? It's pretty much all been mined from Earth by Ra, so would be a good inscentive for spreading out to other worlds.
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Deepsmeg

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #42 on: July 19, 2006, 12:12:12 am »

Earth never had naquadah, except that in the 2 gates and DHDs.
The Goa'uld had an interest in Earth as it was a source of labour, not because it's rich in resources.
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johnwilso007

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #43 on: July 20, 2006, 05:08:53 pm »

maybe then for a jaffa its naquada money and for humans and earth its trade goods like medical supplies


btw sorry i not been around too much i been lifeguard training and been all over moving from house to house.
although its not all bad its like baywatch!
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Deepsmeg

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Re:\'StarGate:Challanged Empires\' Announced
« Reply #44 on: July 20, 2006, 10:13:23 pm »

I was thinking that Goa'uld could collect naquadah and Taur'i would collect trinium for vehicles, and basic metals for firearms and men. Yes, you can't build men out of basic metals, but they'd be taken through the gate and sold on the open market to make money.

But, 2 currencies on one side would suck.
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