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Author Topic: Ori Units  (Read 8345 times)

icewind.123

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Ori Units
« on: September 01, 2009, 10:00:43 pm »

This the discussion thread.

Download/Information:
http://www.stargateassault.net/forum/index.php/topic,2204.0.html

_____________________________


Hallowed are the Ori.

Changelog

0.8c (ArmA2) - 12/19/2010

- added bloodtextures
- some texture/uv adjustments
- added Ori Prior (no powers, just for the looks)
« Last Edit: December 19, 2010, 01:00:45 am by icewind.123 »
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bait

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Re: Ori Units [Beta Release]
« Reply #1 on: September 01, 2009, 11:32:56 pm »

Good Stuff. I cant believe how authentic they look, especially tomin. I didnt have any fps drops even with large numbers
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BANDIT

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Re: Ori Units [Beta Release]
« Reply #2 on: September 03, 2009, 03:39:38 pm »

could you pls making them work in arma2?^^
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icewind.123

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Re: Ori Units [Beta Release]
« Reply #3 on: September 03, 2009, 07:08:08 pm »

Good Stuff. I cant believe how authentic they look, especially tomin. I didnt have any fps drops even with large numbers

Thanks, you mean by large about 30 or so? I tested with 50 and that's were I would notice fps drops in comparism to vanilla ArmA units.


could you pls making them work in arma2?^^

Did that yesterday, only little changes were needed, 10 minute job, the weapons work also, Tomin doesn't like ArmA 2 though, he crashes the game, so I'll have to do some more tests on him.

Plus, ArmA2's new shader system seems to be causing some trouble, only the metal looks realistic, the clothing appears flat, as if the game wouldn't use it's normal maps.
« Last Edit: September 03, 2009, 07:10:37 pm by icewind.123 »
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BANDIT

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Re: Ori Units [Beta Release]
« Reply #4 on: September 03, 2009, 07:12:18 pm »

could you add kinda a light so you get a difference if the generator is activated or not? and with close comming the the detonation time the light gets stronger....maybe some lightnings and stuff^^


and maybe you could give a hand on the goauld aswell?^^ giving the team a hand to make them compatibel

missing the goauld and the teltak so much:(
« Last Edit: September 03, 2009, 07:14:17 pm by BANDIT »
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Major Pain

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Re: Ori Units [Beta Release]
« Reply #5 on: September 04, 2009, 10:04:46 pm »

Quote
could you add kinda a light so you get a difference if the generator is activated or not? and with close comming the the detonation time the light gets stronger....maybe some lightnings and stuff^^
missing the goauld and the teltak so much:(
Again wrong addon maker wrong topic.....
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Deepsmeg

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Re: Ori Units [Beta Release]
« Reply #6 on: September 04, 2009, 10:54:22 pm »

They like you.

I'm sure that in this instance, Bandit simply made an error and more dranconian steps are not warranted, unlike the last person to constantly post rubbish...
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FrostMan

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Re: Ori Units [Beta Release]
« Reply #7 on: September 05, 2009, 03:32:18 pm »

They like you.

I'm sure that in this instance, Bandit simply made an error and more dranconian steps are not warranted, unlike the last person to constantly post rubbish...

Huh?
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Deepsmeg

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Re: Ori Units [Beta Release]
« Reply #8 on: September 05, 2009, 07:01:29 pm »

I'm saying that Bandit normally posts stuf fin the right place and usually has some point.
Apofiss, however posted 80% rubbish. As such it was recommended he not post anything for 48 hours.

Back on topic, those Ori look good!
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Master Bra'tac beat Apophis in a game of chess. Using Mr Bun the Baker.

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Major Pain

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Re: Ori Units [Beta Release]
« Reply #9 on: September 07, 2009, 06:30:50 am »

Quote
Thanks, you mean by large about 30 or so? I tested with 50 and that's were I would notice fps drops in comparism to vanilla ArmA units.

I just test 84 Ori Units + 72 Snake Heads + 30 US Marines = the best battle sequence I've seen yet!   :biggrin:  I had little to no lag due to the Ori Units.
« Last Edit: September 07, 2009, 06:33:37 am by Major Pain »
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A Serpent guard, a Horus guard, and a Setesh guard meet on a neutral planet. It is a tense moment. The Serpent guard's eyes glow. The Horus guard's beak glistens. The Setesh guard's nose drips...

Mix-Martes86

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Re: Ori Units [Beta Release]
« Reply #10 on: September 07, 2009, 09:40:57 am »

Nice
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XXlpeanuts

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Re: Ori Units [Beta Release]
« Reply #11 on: September 12, 2009, 09:54:42 pm »

you said you had converted them to arma 2, are you not going to release them for arma 2?
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icewind.123

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Re: Ori Units [Beta Release]
« Reply #12 on: September 13, 2009, 12:11:29 am »

you said you had converted them to arma 2, are you not going to release them for arma 2?

Well yep I converted them, but only in config work.

Tomin crashes ArmA2, the shader files need re-tweaking as they don't seem to work right, plus the whole body is very dark, darker than in ArmA. Didn't work on that yet. I will upload a file soon but you've been warned  :p .

edit:
Crashing-Tomin solved. ArmA1-BinPbo won't work though, so I'll have to install ArmA2 and Tools to my XP OS.
« Last Edit: September 13, 2009, 10:59:17 pm by icewind.123 »
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icewind.123

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Re: Ori Units [Beta Release]
« Reply #13 on: September 15, 2009, 02:33:28 pm »

Sorry for the double post but I have a feeling my edits to the threads go unnoticed   :wink: ...

In any case, I added the Ori ArmA 2 file and Genii for ArmA 2 in the other thread ( http://www.stargateassault.net/forum/index.php/topic,2118.0.html ), the Genii are also avaiable for ArmA1.


edit:

Added a new ArmA 2 version, this time shadows are fixed and normals should work.
« Last Edit: September 24, 2009, 06:39:19 pm by icewind.123 »
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diev

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Re: Ori Units [Beta Release]
« Reply #14 on: November 22, 2009, 04:27:54 pm »

thats a great Work !!!!!  :police:
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