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Author Topic: SG/Atlantis Characters  (Read 36071 times)

XXlpeanuts

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Re: SG/Atlantis Characters [WIP][Release]
« Reply #45 on: October 10, 2009, 07:55:34 pm »

Lovely, anyone know about the progress of the Gates (working) in Arma 2 yet?
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Tobi

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Re: SG/Atlantis Characters [WIP][Release]
« Reply #46 on: October 11, 2009, 09:11:36 am »

they are still working on it. if there were any news they would have posted them in the SG:CE thread.
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icewind.123

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Re: SG/Atlantis Characters [WIP][Release]
« Reply #47 on: October 11, 2009, 09:10:57 pm »

New Island release (ArmA2):

http://www.filefront.com/14702405/a_world.7z/


Installation:


Put the pbos into the modfolder of your choice

Copy the editor example mission into the folder outlined, open them up in the editor.

Information

The pack includes two example missions , one with all planets and Points of Interest explained ("worlds") and one with a
pre-setup Delta SGC base containing a filled armory, some base markers and personal ("base_template").

The "Worlds" example mission (hit F6/markers to see the markers in the editor):


I didn't add info on the map itself as there wouldn't be much point of exploring the world in custom missions when markers would tell you where every POI was.

I added ringtransporters to the base example mission as the gates are not released yet which works fine as a temporary solution.

The example missions need:

ArmA 2 Units release
http://www.filefront.com/14587013/units_arma2_05.7z/

ArmA 2 ring transporter release
http://www.stargateassault.net/forum/index.php/topic,2016.msg5656.html#msg5656


Credits

All modelling work and texturing except the main room by Icewind.123, excluding furniture objects by BIS. The
main room was modelled by GavinDunsire and posted on the Google 3d Warehouse:

http://sketchup.google.com/3dwarehouse/details?mid=761cf622c033746248fc237cd4e45104&prevstart=0


This release is utilizing Googles 3D Warehouse license for said models of GavainDunsire, which is "granting Google and it's end users a a worldwide, royalty-free, non-exclusive, perpetual license to exercise the rights in the Content, as stated below:

   1. to reproduce the Content;
   2. to create and reproduce derivative works of the Content;
   3. to display publicly and distribute copies of the Content;
   4. to display publicly and distribute copies of derivative works of the content."

( http://sketchup.google.com/intl/en/3dwh/tos.html )







« Last Edit: October 11, 2009, 09:17:52 pm by icewind.123 »
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The Priest

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Re: SG/Atlantis Characters [WIP][Release]
« Reply #48 on: October 12, 2009, 12:29:20 pm »

will this work for ArmA1 ??
thx
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icewind.123

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Re: SG/Atlantis Characters [WIP][Release]
« Reply #49 on: October 12, 2009, 01:40:16 pm »

will this work for ArmA1 ??
thx

No, and not likely in the future, sorry.

While it is technically possible, it would require replacing all ArmA2 objects with ArmA1 in Visitor, re-saving all custom textures/model in Oxygen for ArmA1 and creating new configs (layer/island) and some more testing...
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The Priest

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Re: SG/Atlantis Characters [WIP][Release]
« Reply #50 on: October 12, 2009, 02:47:12 pm »

OK .. i get it .. no ArmA1 :D
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Tobi

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Re: SG/Atlantis Characters [WIP][Release]
« Reply #51 on: October 12, 2009, 03:20:17 pm »

wow that looks awesome! too bad i cant play arma 2^^
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Grove

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Re: SG/Atlantis Characters [WIP][Release]
« Reply #52 on: October 15, 2009, 05:12:00 pm »

the shield is an antique? ( sorry for my bad english.. Is translate from czech in translate.google.... antique = ancients = lanteans = antic ( in the czech Antik ) and is need a original game ?
« Last Edit: October 15, 2009, 06:51:10 pm by Grove »
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Barn

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Re: SG/Atlantis Characters [WIP][Release]
« Reply #53 on: October 15, 2009, 07:25:09 pm »

Are you still working on Arma Characters ? I'm waiting for the 'all pack' of SG units :p

Since the Arma2 pack, there are no news for Arma :(
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icewind.123

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Re: SG/Atlantis Characters [WIP][Release]
« Reply #54 on: October 15, 2009, 10:39:43 pm »

the shield is an antique? ( sorry for my bad english.. Is translate from czech in translate.google.... antique = ancients = lanteans = antic ( in the czech Antik ) and is need a original game ?

Yep the shield might be of lantean design, it doesn't stop bullets though, as it is too large for the game engine. The people on the planet use it to shield them from the inhabitable enviroment, creating a biosphere under it.


Are you still working on Arma Characters ? I'm waiting for the 'all pack' of SG units :p

Since the Arma2 pack, there are no news for Arma :(

Fair question, I was hoping to finalize the pack first and then port to ArmA1, as I thought a ArmA2 release was preferred  :p .

For a ArmA1 release I  I have to get rid of all ArmA2 reference carefully (not allowed to use sequel content (ArmA2) in prequels (ArmA1, OFP)). Will start on that soon.

_______

New Marpat SGC units (using some ArmA2 textures)
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Grove

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Re: SG/Atlantis Characters [WIP][Release]
« Reply #55 on: October 16, 2009, 12:25:14 pm »

a copy the world and rings to Add0ns but i dont have in the game it. Is a need original game?
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Deepsmeg

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Re: SG/Atlantis Characters [WIP][Release]
« Reply #56 on: October 16, 2009, 01:23:28 pm »

if you put it into Add0ns with a zero, it won't work.
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Tobi

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Re: SG/Atlantis Characters [WIP][Release]
« Reply #57 on: October 16, 2009, 03:34:03 pm »

one question/suggestion. is it possible to make a working life signs detector that shows up when holding a key like the compass and watch?
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Deepsmeg

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Re: SG/Atlantis Characters [WIP][Release]
« Reply #58 on: October 16, 2009, 03:50:05 pm »

I would very much doubt it
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Master Bra'tac beat Apophis in a game of chess. Using Mr Bun the Baker.

When Master Bra'tac fell from above and failed to learn to fly on the way down, Hannor Mir still became a street pizza.

Mix-Martes86

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Re: SG/Atlantis Characters [WIP][Release]
« Reply #59 on: October 16, 2009, 04:05:14 pm »

The closest thing I can think of would be to embed a map into a drawn UI control that could be activated via custom action, and have that map show you anything there is... For CQBs it might do the trick, but no way for longer distances as units wouldn't be detected.
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The Stargate Modification is a scripted add-on for Operation Flashpoint, ArmA and ArmA II,
it has been unofficially created as a way for fans to explore the Stargate as it is portrayed in the shows.
This add-on is completely unofficial and though we have gone through great lengths to mimic functions as shown in the shows
it is down to our own interpretation and may not be true to what SCI FI Channel or Metro-Goldwyn-Mayer Studios Inc intended.

Stargate, Stargate SG-1, and other related names are Copyright Showtime Inc., SCI FI Channel and Metro-Goldwyn-Mayer Studios Inc.
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